Beispiel #1
0
 ///////////////////////////////////////////////////////////
 // moveClear()
 //
 private static void moveClear() throws GameActionException {
   while (true) {
     MapLocation center = closestArchonLoc();
     if (rc.getLocation().distanceSquaredTo(center) >= guardRad) break;
     else {
       if (!moveAway(center)) break;
     }
   }
   rc.unpack();
   Clock.yield();
 }
Beispiel #2
0
 /////////////////////////////////////////////////////////////
 // moveAway()
 //
 private static boolean moveAway(MapLocation center) throws GameActionException {
   while (!rc.isCoreReady()) {
     Clock.yield();
   }
   Direction dir = center.directionTo(rc.getLocation());
   int c = 0;
   while (!rc.canMove(dir)) {
     dir = dir.rotateRight();
     c++;
     if (c >= 4) return false;
   }
   rc.move(dir);
   return true;
 }