Beispiel #1
0
  protected void levelWon() {
    // increase speed option
    double speedJump = 1 + (getGameOptions().get("nextLevelSpeedJump") / 100.0);

    _canvas.setCurrentMovementX(_canvas.getCurrentMovementX() * speedJump);
    _canvas.setCurrentMovementY(_canvas.getCurrentMovementY() * speedJump);

    _level++;

    resetPlayField();
    setStatus();
    repaint();
    _appState = Constants.appStates.Paused;
  }