Beispiel #1
0
 @Override
 public void shoot() {
   Bullet bullet = new Bullet(ripley.getX(), ripley.getY(), ripley.getAnimation().getRotation());
   bullet.setPosition(ripley.calculateX(bullet, true), ripley.calculateY(bullet, true));
   if (ripley.getAmmo() > 0) {
     ripley.getWorld().addActor(bullet);
     ripley.setAmmo(ripley.getAmmo() - 1);
   }
 }
Beispiel #2
0
  @Override
  public void act() {
    alien.normalAnimation.stop();
    if (ripley == null) {
      for (Actor actor : alien.getWorld()) {
        if (actor instanceof Ripley) {
          ripley = (Ripley) actor;
        }
      }
    }
    if (moveUp == null) {
      moveUp = new Move(alien, 1, 0, -1);
    }
    if (moveDown == null) {
      moveDown = new Move(alien, 1, 0, 1);
    }
    if (moveRight == null) {
      moveRight = new Move(alien, 1, 1, 0);
    }
    if (moveLeft == null) {
      moveLeft = new Move(alien, 1, -1, 0);
    }
    if (moveDownRight == null) {
      moveDownRight = new Move(alien, 1, 1, 1);
    }
    if (moveDownLeft == null) {
      moveDownLeft = new Move(alien, 1, -1, 1);
    }
    if (moveUpRight == null) {
      moveUpRight = new Move(alien, 1, 1, -1);
    }
    if (moveUpLeft == null) {
      moveUpLeft = new Move(alien, 1, -1, -1);
    }

    if (movementInterval == 0) {
      i = Math.random();
      movementInterval = 30;
    }
    if (i > 0 && i <= 0.06) {
      moveUp.Execute();
    }

    if (i > 0.06 && i <= 0.12) {
      moveDown.Execute();
    }

    if (i > 0.12 && i <= 0.18) {
      moveRight.Execute();
    }

    if (i > 0.18 && i <= 0.24) {
      moveLeft.Execute();
    }

    if (i > 0.24 && i <= 0.3) {
      moveDownRight.Execute();
    }
    if (i > 0.3 && i <= 0.36) {
      moveDownLeft.Execute();
    }
    if (i > 0.36 && i <= 0.42) {
      moveUpRight.Execute();
    }
    if (i > 0.42 && i <= 0.48) {
      moveUpLeft.Execute();
    }
    if (i > 0.48 && i <= 1) {}

    movementInterval -= 1;

    if (alien.intersects(ripley)) {
      ripley.setHealth(ripley.getHealth() - 1);
    }

    alien.die();
  }