Beispiel #1
0
 @Override
 public void reactToKeyboardSingleKey(String string) {
   char c = string.charAt(0);
   if (c == 'w') {
     globe.print("");
     if (!player_is_jumping) {
       player_is_jumping = true;
       player_velocity_Y = -20;
     }
     // System.out.println("UP");
   }
   if (c == 'a') {
     globe.print("");
     if (!player_is_moving_left && !player_is_moving_right) {
       player_is_moving_left = true;
     }
     // System.out.println("LEFT");
   }
   if (c == 'd') {
     globe.print("");
     if (!player_is_moving_left && !player_is_moving_right) {
       player_is_moving_right = true;
     }
     // System.out.println("RIGHT");
   }
 }
 public Player(double x, double y, double w, double h, SimpleGUI sg) {
   super(x, y, w, h);
   // playerSize = (w+h)/2;
   globe = sg;
   globe.registerToKeyboard(controls);
   globe.registerToTimer(this);
 }
  @Override
  public void reactToTimer(long l) {
    if (moveRight) {
      movement = Math.min(speedX, checkDistanceX(speedX));
      moveRight = false;
      globe.animMoveAllRel(movement, 0, "Player");
      xTopLeft += movement;
    } else if (moveLeft) {
      movement = Math.max(-1 * speedX, checkDistanceX(-1 * speedX));
      moveLeft = false;
      globe.animMoveAllRel(movement, 0, "Player");
      xTopLeft += movement;
    }

    if (playerIsJumping) {
      speedY += gravity;
      if (speedY > 0) {
        speedY = Math.min(speedY, checkDistanceY(speedY));
      } else if (speedY < 0) {
        speedY = Math.max(speedY, checkDistanceY(speedY));
      }
      globe.animMoveAllRel(0, speedY, "Player");
      yTopLeft += speedY;
    } else {
      speedY = 0;
      speedY = Math.max(speedY, checkDistanceY(gravity * 5));
      globe.animMoveAllRel(0, speedY, "Player");
      yTopLeft += speedY;
    }

    b.updatePosition(xTopLeft, yTopLeft);
    globe.repaintPanel();
  }
Beispiel #4
0
 public boolean playerIsOnGround() {
   if (player_velocity_Y < 0) {
     return false;
   } else {
     return (player_Y + player_size >= globe.getHeight() - 50);
   }
 }
        @Override
        public void reactToKeyboardSingleKey(String string) {
          // WSAD
          char c = string.charAt(0);
          if (c == 'w') {
            globe.print("");
            globe.print("UP");
            if (!playerIsJumping) {
              playerIsJumping = true;
              speedY = jumpStrength;
            }
          }
          /*
          if(c == 's'){
          globe.print("");
          globe.print("DOWN");
          }*/

          if (c == 'a') {
            globe.print("");
            globe.print("LEFT");
            moveLeft = true;
          } else if (c == 'd') {
            globe.print("");
            globe.print("RIGHT");
            moveRight = true;
          }
        }
Beispiel #6
0
  public World(Player p, SimpleGUI sg) {
    globe = sg;

    globe.registerToKeyboard(event);
    globe.registerToTimer(this);

    globe.setBackgroundColor(new Color(104, 136, 255));
    globe.drawFilledBox(
        0, globe.getHeight() - 50, globe.getWidth(), 50, Color.GREEN, 1.0, "Ground");

    p1 = p;
    player_X = p1.xTopLeft;
    player_Y = p1.yTopLeft;
    player_size = (int) p1.width;

    visualize();
  }
Beispiel #7
0
  @Override
  public void reactToTimer(long l) {
    if (player_is_jumping) {
      if (playerIsOnGround()) {
        player_is_jumping = false;

      } else {
        player_velocity_Y += gravity;
        player_Y += player_velocity_Y;
        globe.animMoveAllRel(0, player_velocity_Y, "Player");
      }
    }

    if (player_X + player_size >= globe.getWidth() || player_X <= 0) {
      player_velocity_X = 0;
    }

    if (player_is_moving_left) {
        /* If left key was pressed */

      // Check if player is stationary or already moving left

      if (player_velocity_X <= 0 && player_velocity_X > -1 * max_velocity) {
        player_velocity_X += -1 * acceleration;
      } // If player is moving right
      else if (player_velocity_X > 0) {
        player_velocity_X += -5 * acceleration;
      }

      // If player is in bounds moving left
      if (player_X > 0) {
        player_X += player_velocity_X;
        globe.animMoveAllRel(player_velocity_X, 0, "Player");
      }

      player_is_moving_left = false;
    } else if (player_is_moving_right) {
        /* If right key was pressed */

      // If player is stationary or already moving right

      if (player_velocity_X >= 0 && player_velocity_X < max_velocity) {
        player_velocity_X += acceleration;
      } // If player is moving left
      else if (player_velocity_X < 0) {
        player_velocity_X += 5 * acceleration;
      }

      // If the player is in bounds moving right
      if (player_X + player_size < globe.getWidth()) {
        player_X += player_velocity_X;
        globe.animMoveAllRel(player_velocity_X, 0, "Player");
      }

      player_is_moving_right = false;
    } else {
        /* If no X direction key was pressed */

      if (player_velocity_X > 0) {
        player_velocity_X += -2 * acceleration;
        player_X += player_velocity_X;
        globe.animMoveAllRel(player_velocity_X, 0, "Player");
      } else if (player_velocity_X < 0) {
        player_velocity_X += 2 * acceleration;
        player_X += player_velocity_X;
        globe.animMoveAllRel(player_velocity_X, 0, "Player");
      }
    }

    globe.repaintPanel();
  }
 public void visualize() {
   globe.drawFilledBox(xTopLeft, yTopLeft, width, height, Color.GREEN, 1.0, "Player");
 }