Beispiel #1
0
  public void doTheBrew(int itemId, int replaceItem, int slot) {
    if (c.duelRule[6]) {
      c.sendMessage("You may not eat in this duel.");
      return;
    }
    c.startAnimation(829);
    c.playerItems[slot] = replaceItem + 1;
    c.getItems().resetItems(3214);
    int[] toDecrease = {0, 2, 4, 6};

    for (int tD : toDecrease) {
      c.playerLevel[tD] -= getBrewStat(tD, .10);
      if (c.playerLevel[tD] < 0) {
        c.playerLevel[tD] = 1;
      }
      c.getPA().refreshSkill(tD);
      c.getPA().setSkillLevel(tD, c.playerLevel[tD], c.playerXP[tD]);
    }
    c.playerLevel[1] += getBrewStat(1, .20);
    if (c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) * 1.2 + 1) {
      c.playerLevel[1] = (int) (c.getLevelForXP(c.playerXP[1]) * 1.2);
    }
    c.getPA().refreshSkill(1);

    c.playerLevel[3] += getBrewStat(3, .15);
    if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]) * 1.17 + 1) {
      c.playerLevel[3] = (int) (c.getLevelForXP(c.playerXP[3]) * 1.17);
    }
    c.getPA().refreshSkill(3);
  }
Beispiel #2
0
 public int getBoostedStat(int skill, boolean sup) {
   int increaseBy = 0;
   if (sup) {
     increaseBy = (int) (c.getLevelForXP(c.playerXP[skill]) * .20);
   } else {
     increaseBy = (int) (c.getLevelForXP(c.playerXP[skill]) * .13) + 1;
   }
   if (c.playerLevel[skill] + increaseBy > c.getLevelForXP(c.playerXP[skill]) + increaseBy + 1) {
     return c.getLevelForXP(c.playerXP[skill]) + increaseBy - c.playerLevel[skill];
   }
   return increaseBy;
 }
Beispiel #3
0
 public void restoreStats() {
   for (int j = 0; j <= 6; j++) {
     if (j == 5 || j == 3) {
       continue;
     }
     if (c.playerLevel[j] < c.getLevelForXP(c.playerXP[j])) {
       c.playerLevel[j] += c.getLevelForXP(c.playerXP[j]) * .33;
       if (c.playerLevel[j] > c.getLevelForXP(c.playerXP[j])) {
         c.playerLevel[j] = c.getLevelForXP(c.playerXP[j]);
       }
       c.getPA().refreshSkill(j);
       c.getPA().setSkillLevel(j, c.playerLevel[j], c.playerXP[j]);
     }
   }
 }
Beispiel #4
0
 public void drinkPrayerPot(int itemId, int replaceItem, int slot, boolean rest) {
   c.startAnimation(829);
   c.playerItems[slot] = replaceItem + 1;
   c.getItems().resetItems(3214);
   c.playerLevel[5] += c.getLevelForXP(c.playerXP[5]) * .33;
   if (rest) {
     c.playerLevel[5] += 1;
   }
   if (c.playerLevel[5] > c.getLevelForXP(c.playerXP[5])) {
     c.playerLevel[5] = c.getLevelForXP(c.playerXP[5]);
   }
   c.getPA().refreshSkill(5);
   if (rest) {
     restoreStats();
   }
 }
Beispiel #5
0
 public int getBrewStat(int skill, double amount) {
   return (int) (c.getLevelForXP(c.playerXP[skill]) * amount);
 }