Beispiel #1
0
 @Override
 public void union(Vector vector, VectorVectorMapper callback) {
   if (vector instanceof DenseVector || vector instanceof SparseVector) {
     vector.union(this, new VectorVectorReverseOrderMapper(callback));
   }
   OffHeapVector v = (OffHeapVector) vector;
   int p1 = 0;
   int p2 = 0;
   for (; p1 < fillLevel && p2 < v.fillLevel; ) {
     if (index(p1) == v.index(p2)) {
       if (!callback.map(index(p1), value(p1), v.value(p2))) {
         return;
       }
       p1++;
       p2++;
     } else if (index(p1) < v.index(p2)) {
       if (!callback.map(index(p1), value(p1), 0)) {
         return;
       }
       p1++;
     } else {
       if (!callback.map(v.index(p2), 0, v.value(p2))) {
         return;
       }
       p2++;
     }
   }
   for (; p1 < fillLevel; p1++) {
     callback.map(index(p1), value(p1), 0);
   }
   for (; p2 < v.fillLevel; p2++) {
     callback.map(v.index(p2), 0, v.value(p2));
   }
 }
Beispiel #2
0
 @Override
 public void intersect(Vector vector, VectorVectorMapper callback) {
   if (vector instanceof DenseVector) {
     vector.intersect(this, new VectorVectorReverseOrderMapper(callback));
     return;
   }
   if (vector instanceof SparseVector) {
     for (int i = 0; i < fillLevel; i++) {
       int ip1 = index(i);
       float v2 = vector.get(ip1);
       if (!NumberUtils.isZero(v2)) {
         float v1 = value(i);
         if (!NumberUtils.isZero(v1)) {
           if (!callback.map(ip1, value(i), v2)) {
             return;
           }
         }
       }
     }
     return;
   }
   OffHeapVector v = (OffHeapVector) vector;
   int p1 = 0;
   int p2 = 0;
   for (; p1 < fillLevel && p2 < v.fillLevel; ) {
     int ip1 = index(p1);
     int ip2 = v.index(p2);
     if (ip1 == ip2) {
       float v1 = value(p1);
       float v2 = v.value(p2);
       if (!NumberUtils.isZero(v1) && !NumberUtils.isZero(v2)) {
         if (!callback.map(ip1, v1, v2)) {
           return;
         }
       }
       p1++;
       p2++;
     } else if (ip1 < ip2) {
       p1++;
     } else {
       p2++;
     }
   }
 }