Beispiel #1
0
  public void runFrame() {

    if (!setup) {
      setup = true;
      return;
    }

    renderer.render();
    getInputManager().process();
    start = System.nanoTime();
    getParticleManager().process(renderer.getFrameRater().getTimeLapse());
    finish = System.nanoTime();
    diff = finish - start;
    second += System.nanoTime() - startTotalTime;
    startTotalTime = System.nanoTime();
    oldcounter = counter;
    counter++;
    dt =
        dt * (double) ((double) oldcounter / (double) counter)
            + diff * (double) (1d / (double) counter);
    if (second > 1000000000) {
      // System.out.println("particle system performance " + dt /
      // 1000000000.0 + " s / "
      // + dt/1000000 + " ms / " + dt + " nanos");
      second = 0;
      dt = 0;
      counter = 0;
    }
  }
Beispiel #2
0
 /** Creates a new instance of Engine */
 public Engine(Renderer rend) {
   particleManager.setGameMode(false);
   DevToolBar.PARTICLE_MANAGER = particleManager;
   renderer = rend;
   inputManager = new InputManager(rend.getStatus());
   // particleManager.setup(rend.getStatus());
   // renderer.addClient(new TriangleParticleRenderer(particleManager));
   renderer.setClient(new TriangleParticleRenderer(particleManager));
 }