Beispiel #1
0
 public static void main(String[] args) throws InstantiationException, IllegalAccessException {
   int boardSize = 10;
   int timeout = 20000;
   for (String arg : args) {
     System.err.println(arg);
   }
   PrintStream origOut = System.out;
   System.setOut(System.err);
   System.err.println(args.length);
   if (args.length < 3) {
     System.err.printf(
         "Arguments: first-player-jar second-player-jar game [board-size=%d] [timeout=%d]\n",
         boardSize, timeout);
     return;
   }
   if (args.length >= 4) {
     boardSize = Integer.parseInt(args[3]);
   }
   if (args.length >= 5) {
     timeout = Integer.parseInt(args[4]);
   }
   Class<? extends Player>[] cl = new Class[2];
   for (int i = 0; i < cl.length; ++i) {
     try {
       cl[i] = MetaPlayerLoader.INSTANCE.load(args[i]);
     } catch (PlayerLoadingException ex) {
       System.err.printf("Can not load player from %s: %s\n", args[i], ex);
       return;
     }
   }
   if (!PosixJNAAffinity.INSTANCE.LOADED) {
     System.err.println("Can not set affinitiy. Dying!");
     return;
   }
   System.setSecurityManager(new SecurityManager());
   BoardFactory boardFactory = RulesProvider.INSTANCE.getRulesByName(args[2]);
   if (boardFactory == null) {
     System.err.printf("Unknown game name `%s'!\n", args[0]);
     return;
   } else {
     System.err.printf("Playing %s\n", boardFactory.getClass().getSimpleName());
   }
   Map<String, Object> config = new HashMap<>();
   config.put(BoardFactory.BOARD_SIZE, boardSize);
   boardFactory.configure(config);
   Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
   GameEngine g = new GameEngineImpl(boardFactory);
   g.setTimeout(timeout);
   Player[] p = new Player[cl.length];
   String result = "";
   PosixJNAAffinity.INSTANCE.setAffinity(1);
   ThreadGroup tg = new ThreadGroup("players");
   tg.setMaxPriority(Thread.MIN_PRIORITY);
   for (int i = 0; i < cl.length; ++i) {
     Wrapper w = new Wrapper(cl[i].newInstance(), (1 << i));
     p[i] = w;
     Thread t = new Thread(tg, w);
     t.start();
     g.addPlayer(p[i]);
     result += getName(p[i]) + ";";
   }
   String error = "";
   Color winner;
   try {
     winner =
         g.play(
             new Callback() {
               @Override
               public void update(Color c, Board b, Move m) {
                 System.out.println(b);
               }
             });
   } catch (RuleViolationException ex) {
     winner = Player.getOpponent(ex.getGuilty());
     error = "\"" + escape(ex.toString()) + "\"";
   }
   result += String.format("\"%s\";%s;", winner, error);
   origOut.println(result);
   System.exit(0);
 }
Beispiel #2
0
 public static String getName(Player p) {
   return "\"" + escape(p.getName()) + "\"";
 }