@Override public void generateBullet( float targetX, float targetY, float startX, float startY, float angle) { SuperAlienRifleBullet bullet = new SuperAlienRifleBullet( p, new PVector(startX, startY), "sdf.sdf", angle + p.random(-jitter, jitter), 0xFFFFFFFF, caliber, 60, this.bulletSpeed, this, this.weight / rackSize, new PVector(startX, startY)); bullet.sprite = new Animation(this.bulletAnimation); this.bullets = (Bullet[]) PApplet.append(this.bullets, bullet); currentRackSize--; lastShotTime = p.millis(); }
@Override public void harmTarget(Harmable target, float distance) { target.harm(this.damage * PApplet.map(distance, 0, this.range, -1f, -0.5f) * (-1f)); }