Beispiel #1
0
 private List<Spawn> getSpawnLocations(Player player) {
   if (Arcade.getMatches().getStatus() == ArcadeMatchStatus.RUNNING) {
     return player.getTeam().getSpawns();
   } else {
     return Arcade.getTeams().getObservers().getSpawns();
   }
 }
Beispiel #2
0
  @EventHandler
  public void onEntityDamageByEntity(EntityDamageByEntityEvent e) {
    if (e.getEntity() instanceof org.bukkit.entity.Player) {
      Player entity = Arcade.getServer().getPlayer(e.getEntity().getUniqueId());
      if (!entity.getTeam().isFrendlyFire()) {
        return;
      }
      Player damager = null;
      Projectile projectile = null;

      if (e.getDamager() instanceof org.bukkit.entity.Player) { // Player vs player direct
        damager = Arcade.getServer().getPlayer(e.getDamager().getUniqueId());
      } else if (e.getDamager() instanceof Projectile
          && ((Projectile) e.getDamager()).getShooter()
              instanceof org.bukkit.entity.Player) { // Arrows, snowballs, etc...
        projectile = (Projectile) e.getDamager();
        damager =
            Arcade.getServer()
                .getPlayer(((org.bukkit.entity.Player) projectile.getShooter()).getUniqueId());
      }

      if (damager != null && entity.getTeam().equals(damager.getTeam())) {
        e.setCancelled(true);
      }
      if (projectile != null) {
        projectile.setBounce(true);
      }
    }
  }
Beispiel #3
0
  @EventHandler
  public void onAsyncPlayerChatEvent(AsyncPlayerChatEvent e) {
    e.setCancelled(true);
    String message = e.getMessage();
    Player player = Arcade.getServer().getPlayer(e.getPlayer().getUniqueId());
    ArcadeMatchStatus matchStatus = Arcade.getMatches().getStatus();

    if (matchStatus != ArcadeMatchStatus.RUNNING || Arcade.getTeams().getTeams().size() == 1) {
      Arcade.getTeams().getObservers().getChat().sendMessage(player, message);
    } else {
      player.getTeam().getChat().sendMessage(player, message);
    }
  }
Beispiel #4
0
  @EventHandler
  public void onAsyncPlayerPreLoginEvent(AsyncPlayerPreLoginEvent e) {
    if (Arcade.getMatches().getStatus() == ArcadeMatchStatus.RESTARTING) {
      e.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_WHITELIST);
      e.setKickMessage(Color.RED + "Serwer jest teraz restartowany...");
    }

    if (this.server.isFull()) {
      boolean allowed = false;
      // TODO Mongo query to check if the player is allowed to join this server

      if (!allowed) {
        e.disallow(
            AsyncPlayerPreLoginEvent.Result.KICK_FULL,
            Color.RED
                + "Ten serwer jest obecnie pelny. Spróbuj "
                + "polaczyc sie ponownie pózniej, lub wybierz inny "
                + "serwer. Tylko ranga "
                + Color.GOLD
                + Color.BOLD
                + "VIP"
                + Color.RESET
                + Color.RED
                + " moze dolaczac "
                + "na pelne serwery.");
      }
    }
  }
Beispiel #5
0
  @EventHandler
  public void onPlayerRespawn(PlayerRespawnEvent e) {
    final Player player = Arcade.getServer().getPlayer(e.getPlayer().getUniqueId());
    List<Spawn> spawns = this.getSpawnLocations(player);
    Spawn spawn = spawns.get(this.random.nextInt(spawns.size()));

    PlayerRespawnMatchEvent event = new PlayerRespawnMatchEvent(player, spawn);
    Event.callEvent(event);

    e.setRespawnLocation(BukkitLocation.valueOf(event.getSpawn()));

    if (!event.isCancel()) {
      Bukkit.getScheduler()
          .runTaskLater(
              ArcadeBukkitPlugin.getPlugin(),
              new Runnable() {
                @Override
                public void run() {
                  if (player == null) {
                    return;
                  } else if (player.isObserver()) {
                    Arcade.getPlayerManagement().setAsObserver(player, true, true, true);
                  } else {
                    Arcade.getPlayerManagement()
                        .setAsPlayer(player, KitType.RESPAWN, false, false, false);
                  }
                }
              },
              1L);
    }
  }
Beispiel #6
0
  @Override
  public void updateCurrentMap() {
    // check if currently running...
    this.current = this.getNextMap();
    Rotation rotation = MiniGameServer.ONLINE.getRotation();

    boolean nextMap = false;
    for (int i = 0; i < rotation.getMaps().size(); i++) {
      Map map = (Map) rotation.getMaps().toArray()[i];
      if (nextMap) {
        this.setNextMap(map);
        return;
      } else if (map.equals(this.current)) { // TODO uuid
        nextMap = true;
      }
    }

    if (nextMap) {
      this.setNextMap(null);
    } else if (this.current.equals(Arcade.getMaps().getCurrentMap())) {
      this.setNextMap(
          (Map) rotation.getMaps().toArray()[this.random.nextInt(rotation.getMaps().size())]);
    } else if (this.getNextMap().getName().equals(this.current.getName())) {
      this.setNextMap(null);
      Log.log(
          Level.SEVERE,
          "Aby plugin Arcade dzialal prawidlowo wymagane sa minimum 2 rotacyjne mapy!");
    }
  }
Beispiel #7
0
  @Override
  public void setWorlds(WorldManager worlds) {
    Validate.notNull(worlds, "worlds can not be null");
    this.worlds = worlds;

    try {
      Rotation rotation = MiniGameServer.ONLINE.getRotation();
      if (this.getNextMap() != null) {
        this.getWorlds().load(this.getNextMap());
      } else if (rotation.getMaps().isEmpty()) {
        Log.log(
            Level.SEVERE, "Brak map w rotacji serwera " + MiniGameServer.ONLINE.getShoot().getID());
      } else {
        for (Map map : rotation.getMaps()) {
          if (!(map instanceof NotLoadedMap)) {
            this.setNextMap(map);
            Arcade.getServer().getScheduler().runCycle(0);
            return;
          }
        }
      }
    } catch (IOException ex) {
      new CrashHandler("cycling", ex).crash();
    }
  }
Beispiel #8
0
 public Rate(Player player, int rate) {
   super(
       UUID.randomUUID(),
       Arcade.getMaps().getCurrentMap(),
       player.getUUID(),
       rate,
       Servers.getOnline().getID(),
       System.currentTimeMillis());
   this.player = player;
 }
Beispiel #9
0
  @EventHandler
  public void onPlayerDeath(PlayerDeathEvent e) {
    if (e.getDeathMessage() == null) {
      return;
    } else if (e.getDeathMessage().endsWith(" died")) {
      e.setDeathMessage(null);
    }

    if (Arcade.getMatches().getStatus() != ArcadeMatchStatus.RUNNING) {
      e.getDrops().clear();
    }
  }
Beispiel #10
0
 public Player getPlayer() {
   return Arcade.getServer().getPlayer(this.getPlayersID());
 }
Beispiel #11
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 public void updateObjectives() {
   Arcade.getServer().checkEndMatch();
 }