/**
  * Returns the unarmed damage String for the Race of the Player Character identified by the given
  * CharID.
  *
  * @param id The CharID identifying the Player Character
  * @return The unarmed damage String for the Race of the Player Character identified by the given
  *     CharID
  */
 public String getUDamForRace(CharID id) {
   Race race = raceFacet.get(id);
   int iSize =
       formulaResolvingFacet
           .resolve(id, race.getSafe(FormulaKey.SIZE), race.getQualifiedKey())
           .intValue();
   SizeAdjustment defAdj = SizeUtilities.getDefaultSizeAdjustment();
   SizeAdjustment sizAdj =
       Globals.getContext()
           .getReferenceContext()
           .getSortedList(SizeAdjustment.class, IntegerKey.SIZEORDER)
           .get(iSize);
   if (sizAdj != null) {
     return Globals.adjustDamage("1d3", defAdj, sizAdj);
   }
   return "1d3";
 }