Beispiel #1
0
  /**
   * Needs documentation.
   *
   * @param pc update skills for this PC
   * @param aSkill Skill to update
   * @param aRank Number of ranks to add
   * @param aCost Cost of added ranks
   * @param langList Languages to be selected for a language skill
   * @param pcClass skills apply to this class
   * @return <code>true</code> for success TODO What about throwing on failure?
   */
  private boolean updatePCSkills(
      final PlayerCharacter pc,
      final Skill aSkill,
      final int aRank,
      final double aCost,
      List<Language> langList,
      final PCClass pcClass) {
    pc.addSkill(aSkill);

    boolean oldImporting = pc.isImporting();
    pc.setImporting(true);
    final String aString = SkillRankControl.modRanks(aRank, pcClass, true, pc, aSkill);
    pc.setImporting(oldImporting);

    if (aString.length() > 0) {
      Logging.errorPrint("SKILL: " + aString);
      return false;
    }

    // Add any supplied languages
    ChoiceManagerList<Language> controller =
        ChooserUtilities.getConfiguredController(aSkill, pc, null, new ArrayList<String>());
    for (Language lang : langList) {
      if (!controller.conditionallyApply(pc, lang)) {
        Logging.errorPrint("Failed to apply Language into Skill: " + lang.getLSTformat());
      }
    }

    //
    // Fix up the skill pools to reflect what we just spent.
    //
    double ptsToSpend = aCost;
    if (ptsToSpend >= 0.0) {
      for (PCLevelInfo info : pc.getLevelInfo()) {
        if (info.getClassKeyName().equals(pcClass.getKeyName())) {
          // We are spending this class' points.
          int remaining = info.getSkillPointsRemaining();
          if (remaining == 0) {
            continue;
          }
          int left = remaining - (int) Math.min(remaining, ptsToSpend);
          info.setSkillPointsRemaining(left);
          ptsToSpend -= (remaining - left);
          if (ptsToSpend <= 0) {
            break;
          }
        }
      }
    }
    return true;
  }
Beispiel #2
0
  /*
   * REFACTOR This is BAD that this is referring to PCLevelInfo - that gets
   * VERY confusing as far as object interaction. Can we get rid of
   * PCLevelInfo altogether?
   */
  public final int getSkillPool(final PlayerCharacter aPC) {
    int returnValue = 0;
    // //////////////////////////////////
    // Using this method will return skills for level 0 even when there is
    // no information
    // Byngl - December 28, 2004
    // for (int i = 0; i <= level; i++)
    // {
    // final PCLevelInfo pcl = aPC.getLevelInfoFor(getKeyName(), i);
    //
    // if ((pcl != null) && pcl.getClassKeyName().equals(getKeyName()))
    // {
    // returnValue += pcl.getSkillPointsRemaining();
    // }
    // }
    for (PCLevelInfo pcl : aPC.getLevelInfo()) {
      if (pcl.getClassKeyName().equals(getKeyName())) {
        returnValue += pcl.getSkillPointsRemaining();
      }
    }
    // //////////////////////////////////

    return returnValue;
  }
Beispiel #3
0
  private KitSkillAdd addRanks(
      PlayerCharacter pc,
      PCClass pcClass,
      Skill aSkill,
      double ranksLeftToAdd,
      boolean isFree,
      List<String> warnings) {
    if (!isFree && pcClass.getSkillPool(pc) == 0) {
      return null;
    }

    double curRank = 0.0;
    if (pc.hasSkill(aSkill)) {
      curRank = pc.getRank(aSkill).doubleValue();
    }
    double ranksToAdd = ranksLeftToAdd;
    if (!Globals.checkRule(RuleConstants.SKILLMAX) && (ranksToAdd > 0.0)) {
      ranksToAdd = Math.min(pc.getMaxRank(aSkill, pcClass).doubleValue(), curRank + ranksLeftToAdd);
      ranksToAdd -= curRank;
      if (!CoreUtility.doublesEqual(ranksToAdd, ranksLeftToAdd)) {
        warnings.add(
            "SKILL: Could not add "
                + (ranksLeftToAdd - ranksToAdd)
                + " to "
                + aSkill.getDisplayName()
                + ". Exceeds MAXRANK of "
                + pc.getMaxRank(aSkill, pcClass)
                + ".");
      }
    }
    int ptsToSpend = 0;
    int[] points = new int[pc.getLevelInfoSize()];
    if (!isFree) {
      double ranksAdded = 0.0;
      int skillCost = pc.getSkillCostForClass(aSkill, pcClass).getCost();
      ptsToSpend = (int) (ranksToAdd * skillCost);
      for (int i = 0; i < pc.getLevelInfoSize(); i++) {
        PCLevelInfo info = pc.getLevelInfo(i);
        if (info.getClassKeyName().equals(pcClass.getKeyName())) {
          // We are spending this class' points.
          points[i] = info.getSkillPointsRemaining();
        } else {
          points[i] = -1;
        }
      }
      for (int i = 0; i < points.length; i++) {
        int remaining = points[i];
        if (remaining <= 0) {
          continue;
        }
        int left = remaining - Math.min(remaining, ptsToSpend);
        points[i] = left;
        int spent = (remaining - left);
        ptsToSpend -= spent;
        ranksAdded += ((double) spent / (double) skillCost);
        if (ranksAdded == ranksToAdd || ptsToSpend <= 0) {
          break;
        }
      }

      ranksToAdd = ranksAdded;
      ptsToSpend = (int) (ranksToAdd * skillCost);
    }
    pc.addSkill(aSkill);

    String ret = SkillRankControl.modRanks(ranksToAdd, pcClass, false, pc, aSkill);
    if (ret.length() > 0) {
      if (isFree && ret.indexOf("You do not have enough skill points.") != -1) {
        SkillRankControl.modRanks(ranksToAdd, pcClass, true, pc, aSkill);
      } else {
        warnings.add(ret);
        return null;
      }
    }
    if (!isFree) {
      for (int i = 0; i < pc.getLevelInfoSize(); i++) {
        PCLevelInfo info = pc.getLevelInfo(i);
        if (points[i] >= 0) {
          info.setSkillPointsRemaining(points[i]);
        }
      }
    }
    List<Language> langList = new ArrayList<Language>();
    if (ChooseActivation.hasChooseToken(aSkill) && !selection.isEmpty()) {
      ChoiceManagerList<Language> controller =
          ChooserUtilities.getConfiguredController(aSkill, pc, null, new ArrayList<String>());
      int limit = (int) ranksToAdd;
      for (CDOMSingleRef<Language> ref : selection) {
        Language lang = ref.resolvesTo();
        if (controller.conditionallyApply(pc, lang)) {
          langList.add(lang);
          limit--;
        }
        if (limit <= 0) {
          break;
        }
      }
    }
    return new KitSkillAdd(aSkill, ranksToAdd, ptsToSpend, langList, pcClass);
  }