Beispiel #1
0
    public void checkPacing(SceneManager sm, Timeline tl) {
      ArrayList<Tick> tArr = tl.getTickArr();
      int[] delTimeArr = new int[tArr.size() - 1];

      int total = 0;
      //    int count = 0;
      if (tArr.size() > 1) {
        for (int i = 1; i < tArr.size(); i++) {
          delTimeArr[i - 1] = tArr.get(i).getTimeStamp() - tArr.get(i - 1).getTimeStamp();
          total = total + delTimeArr[i - 1];
        }

        println("current sscrubber is at time " + tl.getScrollbarTimeInSecs());
        println("totalTime is " + total);

        int average = total / (tArr.size() - 1);
        println("totalAverage is " + average);

        // compare the average to the actual distribution of tick events
        for (int i = 0; i < delTimeArr.length; i++) {
          if (!(delTimeArr[i] < (average + 20) && delTimeArr[i] > (average - 20))
              || delTimeArr[i] < 3) {
            tArr.get(i + 1).setPacingViolation(true);
          } else {
            if (tArr.get(i + 1).getPacingViolation()) {
              tArr.get(i + 1).setPacingViolation(false);
            }
          }
        }
      }
    }
Beispiel #2
0
    public void checkCuttingOnAction(SceneManager sm, Timeline tl) {
      LinkedList<Event> eList = sm.getEventList();
      ArrayList<Tick> tArr = tl.getTickArr();
      ListIterator<Event> listIt;

      for (int i = 0; i < tArr.size(); i++) {
        //      println("here");
        listIt = eList.listIterator();
        while (listIt.hasNext()) {
          Event tempEvent = listIt.next();
          // check for time colisions.
          //        println("event " + tempEvent.getTimeStamp() + " tick time " +
          // tArr.get(i).getTimeStamp() + " " + tempEvent.type);

          if ((tempEvent.getType() == DIA_TIME)
              && (tempEvent.getTimeStamp() == tArr.get(i).getTimeStamp())) {
            println("CUTTING ON ACTION ERROR!");
            tArr.get(i).setCutViolation(true);
          } else {
            tArr.get(i).setCutViolation(false);
          }
        }
      }
    }