Beispiel #1
0
  @Override
  public void create() {
    // TODO Auto-generated method stub
    super.create();

    assetManager = new AssetManager();
    GameHelper.getInstance().registerService(AssetManager.class, assetManager);

    loader = new MyAssetLoadingFacade(assetManager, new GdxInternalFileReader());

    JsonParser parser = new JsonParser();
    JsonArray arr =
        parser.parse(Gdx.files.internal("assets/entitiesInfo.json").reader()).getAsJsonArray();

    for (JsonElement elem : arr) {
      String path = elem.getAsString();

      loader.getLoadingDefFilePathes().add(path);
    }
    loader.getLoadingSpriteFilePathes().add("assets/spritesInfo.json");

    font = new BitmapFont();

    GameHelper.getInstance().registerService(ISpriteInfoMap.class, SpriteInfoMap.getInstance());
  }
Beispiel #2
0
  @Override
  protected void onUpdate(float dt) {
    // TODO Auto-generated method stub

    if (state == 0) {
      if (loader.updateForDefLoading(dt)) {
        state = 1;
      }
    } else if (state == 1) {
      try {
        if (loader.updateForSpriteLoading(dt)) {
          state = 2;
        }
      } catch (Exception e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
      }

    } else {
      SceneManager.getInstance().changeScene(new TiledStageScene());
    }

    super.onUpdate(dt);
  }