Beispiel #1
0
 public ScreechingSilcawAbility1(GameState state) {
   super(
       state,
       "Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.");
   this.addPattern(whenDealsCombatDamageToAPlayer(ABILITY_SOURCE_OF_THIS));
   this.interveningIf = Metalcraft.instance();
   this.addEffect(
       millCards(
           TakerOfDamage.instance(TriggerDamage.instance(This.instance())),
           4,
           "That player puts the top four cards of his or her library into his or her graveyard."));
 }
Beispiel #2
0
    public Blind(GameState state) {
      super(
          state,
          "Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.");

      this.addPattern(whenDealsCombatDamageToAPlayer(ABILITY_SOURCE_OF_THIS));

      SetGenerator thatPlayer = TakerOfDamage.instance(TriggerDamage.instance(This.instance()));
      SetGenerator combat = CombatPhaseOf.instance(thatPlayer);

      SimpleEventPattern nextCombatPhase = new SimpleEventPattern(EventType.BEGIN_PHASE);
      nextCombatPhase.put(EventType.Parameter.PHASE, combat);

      EventReplacementEffect skip =
          new EventReplacementEffect(
              state.game, "That player skips his or her next combat phase", nextCombatPhase);
      // skip.addEffect(nothing)

      this.addEffect(
          createFloatingReplacement(skip, "That player skips his or her next combat phase."));
    }