Beispiel #1
0
    public DearlyDepartedAbility1(GameState state) {
      super(
          state,
          "As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.");
      this.canApply = THIS_IS_IN_A_GRAVEYARD;

      SetGenerator humanCreatures =
          Intersect.instance(HasSubType.instance(SubType.HUMAN), HasType.instance(Type.CREATURE));

      ZoneChangeReplacementEffect replacement =
          new ZoneChangeReplacementEffect(this.game, this.getName());
      replacement.addPattern(
          new SimpleZoneChangePattern(
              null, Battlefield.instance(), humanCreatures, You.instance(), false));

      SetGenerator zoneChange = ReplacedBy.instance(Identity.instance(replacement));

      EventFactory factory = new EventFactory(EventType.PUT_COUNTERS, this.getName());
      factory.parameters.put(EventType.Parameter.CAUSE, CauseOf.instance(zoneChange));
      factory.parameters.put(
          EventType.Parameter.COUNTER, Identity.instance(Counter.CounterType.PLUS_ONE_PLUS_ONE));
      factory.parameters.put(EventType.Parameter.OBJECT, NewObjectOf.instance(zoneChange));
      replacement.addEffect(factory);

      this.addEffectPart(replacementEffectPart(replacement));
    }
Beispiel #2
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    public MysticRemoraAbility1(GameState state) {
      super(
          state,
          "Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays (4).");

      SimpleEventPattern pattern = new SimpleEventPattern(EventType.BECOMES_PLAYED);
      pattern.put(EventType.Parameter.PLAYER, OpponentsOf.instance(You.instance()));
      pattern.put(
          EventType.Parameter.OBJECT,
          RelativeComplement.instance(Spells.instance(), HasType.instance(Type.CREATURE)));
      this.addPattern(pattern);

      SetGenerator thatPlayer =
          EventParameter.instance(
              TriggerEvent.instance(This.instance()), EventType.Parameter.PLAYER);

      EventFactory mayDraw =
          youMay(drawCards(You.instance(), 1, "Draw a card"), "You may draw a card");

      EventFactory pay = new EventFactory(EventType.PAY_MANA, "Pay (4)");
      pay.parameters.put(EventType.Parameter.CAUSE, This.instance());
      pay.parameters.put(EventType.Parameter.PLAYER, thatPlayer);
      pay.parameters.put(EventType.Parameter.MANA, Identity.instance(new ManaPool("4")));
      this.addEffect(
          unless(thatPlayer, mayDraw, pay, "You may draw a card unless that player pays (4)."));
    }
Beispiel #3
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    public FathomMageAbility1(GameState state) {
      super(state, "Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.");

      SimpleEventPattern pattern = new SimpleEventPattern(EventType.PUT_ONE_COUNTER);
      pattern.put(EventType.Parameter.OBJECT, ABILITY_SOURCE_OF_THIS);
      pattern.put(
          EventType.Parameter.COUNTER, Identity.instance(Counter.CounterType.PLUS_ONE_PLUS_ONE));
      this.addPattern(pattern);

      this.addEffect(youMay(drawACard()));
    }
Beispiel #4
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    public UntargetableByBU(GameState state) {
      super(state, "Karplusan Strider can't be the target of blue or black spells.");

      ContinuousEffect.Part part =
          new ContinuousEffect.Part(ContinuousEffectType.CANT_BE_THE_TARGET_OF);
      part.parameters.put(ContinuousEffectType.Parameter.OBJECT, This.instance());
      SetGenerator blueOrBlackSpells =
          Intersect.instance(Spells.instance(), HasColor.instance(Color.BLUE, Color.BLACK));
      part.parameters.put(
          ContinuousEffectType.Parameter.RESTRICTION,
          Identity.instance(new SimpleSetPattern(blueOrBlackSpells)));
      this.addEffectPart(part);
    }
  @Override
  public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) {
    Event damageEvent =
        createEvent(game, event.getName(), EventType.DEAL_DAMAGE_EVENLY, parameters);
    boolean ret = damageEvent.perform(event, false);

    SetPattern affectedCreatures =
        new SimpleSetPattern(
            Intersect.instance(
                TakerOfDamage.instance(EventDamage.instance(Identity.instance(event))),
                CreaturePermanents.instance()));

    SimpleEventPattern regenerate = new SimpleEventPattern(EventType.REGENERATE);
    regenerate.put(EventType.Parameter.OBJECT, affectedCreatures);

    EventReplacementEffectStopper stopRegen =
        new EventReplacementEffectStopper(
            parameters.get(Parameter.SOURCE).getOne(GameObject.class), null, regenerate);
    ContinuousEffect.Part part =
        new ContinuousEffect.Part(ContinuousEffectType.STOP_REPLACEMENT_EFFECT);
    part.parameters.put(ContinuousEffectType.Parameter.PROHIBITION, Identity.instance(stopRegen));

    Map<EventType.Parameter, MagicSet> stopRegenParameters =
        new HashMap<EventType.Parameter, MagicSet>();
    stopRegenParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.SOURCE));
    stopRegenParameters.put(EventType.Parameter.EFFECT, new MagicSet(part));
    Event regenStopper =
        createEvent(
            game,
            "A creature dealt damage this way can't be regenerated this turn.",
            EventType.CREATE_FLOATING_CONTINUOUS_EFFECT,
            stopRegenParameters);
    ret = regenStopper.perform(event, false) && ret;

    event.setResult(Empty.set);

    return ret;
  }
    public LazavDimirMastermindAbility1(GameState state) {
      super(
          state,
          "Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.");

      this.addPattern(
          new SimpleZoneChangePattern(
              null,
              GraveyardOf.instance(OpponentsOf.instance(You.instance())),
              HasType.instance(Type.CREATURE),
              false));

      SetGenerator thatCard = NewObjectOf.instance(TriggerZoneChange.instance(This.instance()));

      ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.COPY_OBJECT);
      part.parameters.put(
          ContinuousEffectType.Parameter.ABILITY,
          Identity.instance(
              new SimpleAbilityFactory(LazavDimirMastermindAbility1.class),
              new SimpleAbilityFactory(Hexproof.class)));
      part.parameters.put(ContinuousEffectType.Parameter.OBJECT, ABILITY_SOURCE_OF_THIS);
      part.parameters.put(ContinuousEffectType.Parameter.ORIGINAL, thatCard);
      part.parameters.put(
          ContinuousEffectType.Parameter.RETAIN,
          Identity.instance(Characteristics.Characteristic.NAME));
      part.parameters.put(
          ContinuousEffectType.Parameter.TYPE, Identity.instance(SuperType.LEGENDARY));

      EventFactory copy =
          createFloatingEffect(
              Empty.instance(),
              "Have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.",
              part);
      this.addEffect(
          youMay(
              copy,
              "Have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability."));
    }
    public SigardaHostofHeronsAbility1(GameState state) {
      super(
          state,
          "Spells and abilities your opponents control can't cause you to sacrifice permanents.");

      SimpleEventPattern youSacrificePermanents =
          new SimpleEventPattern(EventType.SACRIFICE_ONE_PERMANENT);
      youSacrificePermanents.put(
          EventType.Parameter.CAUSE,
          ControlledBy.instance(OpponentsOf.instance(You.instance()), Stack.instance()));
      youSacrificePermanents.put(EventType.Parameter.PERMANENT, Permanents.instance());
      youSacrificePermanents.put(EventType.Parameter.PLAYER, You.instance());

      ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.PROHIBIT);
      part.parameters.put(
          ContinuousEffectType.Parameter.PROHIBITION, Identity.instance(youSacrificePermanents));
      this.addEffectPart(part);
    }
    public ShrineofBoundlessGrowthAbility1(GameState state) {
      super(
          state,
          "(T), Sacrifice Shrine of Boundless Growth: Add (1) to your mana pool for each charge counter on Shrine of Boundless Growth.");
      this.costsTap = true;
      this.addCost(sacrificeThis("Shrine of Boundless Growth"));

      SetGenerator counters =
          Count.instance(CountersOn.instance(ABILITY_SOURCE_OF_THIS, Counter.CounterType.CHARGE));

      EventFactory addMana =
          new EventFactory(
              EventType.ADD_MANA,
              "Add (1) to your mana pool for each charge counter on Shrine of Boundless Growth.");
      addMana.parameters.put(EventType.Parameter.SOURCE, ABILITY_SOURCE_OF_THIS);
      addMana.parameters.put(EventType.Parameter.MANA, Identity.instance(new ManaPool("(1)")));
      addMana.parameters.put(EventType.Parameter.NUMBER, counters);
      addMana.parameters.put(EventType.Parameter.PLAYER, You.instance());
      this.addEffect(addMana);
    }