Beispiel #1
0
 /**
  * Fetch the maximum bounds of the scene.
  *
  * @return {@link Vector3} containing the maximum values along each axis.
  */
 public Vector3 getSceneMaxBound() {
   if (mSceneGraph != null) {
     return mSceneGraph.getSceneMaxBound();
   } else {
     return new Vector3(Float.MAX_VALUE, Float.MAX_VALUE, Float.MAX_VALUE);
   }
 }