private Matrix4 createLightViewProjectionMatrix(DirectionalLight light) {
      //
      // -- Get the frustum corners in world space
      //
      mCamera.getFrustumCorners(mFrustumCorners, true);
      //
      // -- Get the frustum centroid
      //
      mFrustumCentroid.setAll(0, 0, 0);
      for (int i = 0; i < 8; i++) mFrustumCentroid.add(mFrustumCorners[i]);
      mFrustumCentroid.divide(8.0);

      //
      // --
      //

      BoundingBox lightBox = new BoundingBox(mFrustumCorners);
      double distance = mFrustumCentroid.distanceTo(lightBox.getMin());
      Vector3 lightDirection = light.getDirectionVector().clone();
      lightDirection.normalize();
      Vector3 lightPosition =
          Vector3.subtractAndCreate(
              mFrustumCentroid, Vector3.multiplyAndCreate(lightDirection, distance));

      //
      // --
      //

      mLightViewMatrix.setToLookAt(lightPosition, mFrustumCentroid, Vector3.Y);

      for (int i = 0; i < 8; i++) mFrustumCorners[i].multiply(mLightViewMatrix);

      BoundingBox b = new BoundingBox(mFrustumCorners);
      mLightProjectionMatrix.setToOrthographic(
          b.getMin().x, b.getMax().x, b.getMin().y, b.getMax().y, -b.getMax().z, -b.getMin().z);

      mLightModelViewProjectionMatrix.setAll(mLightProjectionMatrix);
      mLightModelViewProjectionMatrix.multiply(mLightViewMatrix);
      return mLightModelViewProjectionMatrix;
    }
 static {
   // Setup bounding box.
   boundingBox = new BoundingBox(new Cube(1000, false).getGeometry());
   boundingBox.setMin(new Vector3(-200, 0, -200));
   boundingBox.setMax(new Vector3(200, 300, 200));
 }