Beispiel #1
0
  /**
   * Clicks a tile on the minimap.
   *
   * @param mobile The mobile to click (global).
   * @return <tt>true</tt> if the mobile was clicked; otherwise <tt>false</tt>.
   */
  public static boolean walk(final Locatable mobile) {
    Tile stepDirection = mobile.getLocation();
    if (!stepDirection.isOnMap()) {
      stepDirection = getClosestOnMap(stepDirection);
    }
    final Tile tile = stepDirection;
    return Mouse.apply(
        new ViewportEntity() {
          public Point getCentralPoint() {
            return Calculations.worldToMap(tile.getX(), tile.getY());
          }

          public Point getNextViewportPoint() {
            return getCentralPoint();
          }

          public boolean contains(final Point point) {
            return getCentralPoint().distance(point) <= 2;
          }

          public boolean validate() {
            return tile.isOnMap();
          }
        },
        new Filter<Point>() {
          public boolean accept(final Point point) {
            Mouse.click(true);
            return true;
          }
        });
  }
Beispiel #2
0
  public static Tile getClosestOnMap(Tile tile) {
    if (tile.isOnMap()) {
      return tile;
    }

    final Tile location = Players.getLocal().getLocation();
    tile = tile.derive(-location.getX(), -location.getY());
    final double angle = Math.atan2(tile.getY(), tile.getX());
    return new Tile(
        location.getX() + (int) (16d * Math.cos(angle)),
        location.getY() + (int) (16d * Math.sin(angle)),
        tile.getPlane());
  }