Beispiel #1
0
 public PetRewardDescription getRandomReward() {
   for (PetRewardDescription descr : getResults()) {
     if (descr.getChance() == 0) continue;
     if (Rnd.get(100) <= descr.getChance()) return descr;
   }
   return null;
 }
  @Override
  public void checkShield(List<AttackResult> attackList, Creature attacker) {
    for (AttackResult attackResult : attackList) {
      if (attackResult.getAttackStatus().toString().contains("DODGE")
          || attackResult.getAttackStatus().toString().contains("RESIST")) continue;

      switch (attackType) {
        case MAGICAL_SKILL:
          if (attackResult.getDamageType() == DamageType.PHYSICAL) continue;
        case PHYSICAL_SKILL:
          if (attackResult.getDamageType() == DamageType.MAGICAL) continue;
      }
      if (Rnd.get(0, 100) > probability) continue;

      if (shieldType == 2) // shield type 2, normal shield
      {
        int damage = attackResult.getDamage();

        int absorbedDamage = 0;
        if (percent) absorbedDamage = damage * hit / 100;
        else absorbedDamage = damage >= hit ? hit : damage;

        absorbedDamage = absorbedDamage >= value ? value : absorbedDamage;
        value -= absorbedDamage;

        if (absorbedDamage > 0) attackResult.setShieldType(shieldType);
        attackResult.setDamage(damage - absorbedDamage);

        if (value <= 0) {
          effect.endEffect();
          return;
        }
      } else if (shieldType == 1) // shield type 1, reflected damage
      {
        int radius = value;

        if (MathUtil.isIn3dRange(attacker, effect.getEffected(), radius)) {
          attackResult.setShieldType(shieldType);
          attackResult.setReflectedDamage(hit);
          attackResult.setSkillId(effect.getSkillId());
          attacker
              .getController()
              .onAttack(effect.getEffected(), hit, AttackStatus.NORMALHIT, false);

          if (effect.getEffected() instanceof Player)
            PacketSendUtility.sendPacket(
                (Player) effect.getEffected(),
                SM_SYSTEM_MESSAGE.STR_SKILL_PROC_EFFECT_OCCURRED(
                    effect.getSkillTemplate().getNameId()));
        }
      } else if (shieldType == 4) // shield type 4, protect
      {
        int range = hit;

        if (effect.getEffector().getLifeStats().isAlreadyDead()) {
          effect.endEffect();
          break;
        }

        if (MathUtil.isIn3dRange(effect.getEffector(), effect.getEffected(), range)) {
          int damageProtected = 0;

          if (percent) damageProtected = ((int) (attackResult.getDamage() * value * 0.01));
          else damageProtected = value;

          int finalDamage = attackResult.getDamage() - damageProtected;

          attackResult.setDamage((finalDamage <= 0 ? 0 : finalDamage));
          attackResult.setShieldType(shieldType);
          attackResult.setSkillId(effect.getSkillId());
          effect
              .getEffector()
              .getController()
              .onAttack(attacker, damageProtected, AttackStatus.NORMALHIT, false);
        }
      }
    }
  }