Beispiel #1
0
 @Override
 public WidgetAction.State keyReleased(Widget widget, WidgetAction.WidgetKeyEvent event) {
   if (event.getKeyCode() == KeyEvent.VK_CONTROL) {
     switch (getActiveTool()) {
       case ON_AXIS_MOVE_TOOL:
         setActiveTool(FREE_MOVE_TOOL);
         break;
       case SelectionWrapperWidget.ROTATE_DISCREET_TOOL:
         setActiveTool(SelectionWrapperWidget.TRANSFORM_TOOL);
         break;
     }
   } else if (event.getKeyCode() == KeyEvent.VK_SHIFT) {
     if (getActiveTool().equals(SelectionWrapperWidget.RESIZE_FROM_CENTER_TOOL)) {
       setActiveTool(SelectionWrapperWidget.TRANSFORM_TOOL);
     }
   }
   return WidgetAction.State.REJECTED;
 }
Beispiel #2
0
 /**
  * TODO : Make it undoable?
  *
  * @param widget
  * @param event
  * @return
  */
 @Override
 public WidgetAction.State keyPressed(Widget widget, WidgetAction.WidgetKeyEvent event) {
   if (event.getKeyCode() == KeyEvent.VK_UP) {
     for (Object o : scene.getSelectedObjects()) {
       if (o instanceof SubLayoutLayer) {
         SubLayoutLayer sll = (SubLayoutLayer) o;
         sll.setY(sll.getY() - 1);
       }
     }
     return WidgetAction.State
         .CONSUMED; // set it as consumed, so it won't bubble to trigger scrolling
   } else if (event.getKeyCode() == KeyEvent.VK_DOWN) {
     for (Object o : scene.getSelectedObjects()) {
       if (o instanceof SubLayoutLayer) {
         SubLayoutLayer sll = (SubLayoutLayer) o;
         sll.setY(sll.getY() + 1);
       }
     }
     return WidgetAction.State
         .CONSUMED; // set it as consumed, so it won't bubble to trigger scrolling
   } else if (event.getKeyCode() == KeyEvent.VK_RIGHT) {
     for (Object o : scene.getSelectedObjects()) {
       if (o instanceof SubLayoutLayer) {
         SubLayoutLayer sll = (SubLayoutLayer) o;
         sll.setX(sll.getX() + 1);
       }
     }
     return WidgetAction.State
         .CONSUMED; // set it as consumed, so it won't bubble to trigger scrolling
   } else if (event.getKeyCode() == KeyEvent.VK_LEFT) {
     for (Object o : scene.getSelectedObjects()) {
       if (o instanceof SubLayoutLayer) {
         SubLayoutLayer sll = (SubLayoutLayer) o;
         sll.setX(sll.getX() - 1);
       }
     }
     return WidgetAction.State
         .CONSUMED; // set it as consumed, so it won't bubble to trigger scrolling
   }
   return super.keyPressed(widget, event);
 }