Beispiel #1
0
  public void makeAiMove() {
    // System.out.println("Presenter makeAiMove");
    if (state.isGameOver()) {
      return;
    }
    AlphaBetaPruning ai = new AlphaBetaPruning(new Heuristic());
    Integer aiMove = ai.findBestMove(state, 5, new DateTimer(3000));

    System.out.println("P MAIM state: " + state);
    System.out.println("P MAIM move: " + aiMove);

    State oldState = state.copyState();

    stateToSetAfterAnimation = state.copyState();
    stateToSetAfterAnimation.makeMove(aiMove);

    makeAnimatedMove(aiMove, oldState);

    // state.makeMove(aiMove);
    System.out.println("State after Move: " + state);
    // setState(state);

    // graphics.sendMoveToServerAI(aiMove, state);

    // this will be made in the graphics after the move was saved
    // if (state.getWhoseTurn().equals(usersSide.getOpposite()))
    // makeAiMove();

  }
Beispiel #2
0
  /** It enables only the pits from the player whose turn it is */
  void enableActiveSide() {
    boolean enableNorth;
    boolean enableSouth;

    if (usersSide == null) { // sideTheUserIs is not yet initialized
      enableNorth = false;
      enableSouth = false;
    } else if (state.getWhoseTurn().isNorth() && usersSide.isNorth()) {
      enableNorth = true;
      enableSouth = false;
    } else if (state.getWhoseTurn().isNorth() && usersSide.isSouth()) {
      enableNorth = false;
      enableSouth = false;
    } else if (state.getWhoseTurn().isSouth() && usersSide.isSouth()) {
      enableNorth = false;
      enableSouth = true;
    } else {
      enableNorth = false;
      enableSouth = false;
    }

    for (int i = 0; i < state.getNorthPits().length - 1; i++) {
      graphics.setPitEnabled(PlayerColor.N, i, enableNorth);
      graphics.setPitEnabled(PlayerColor.S, i, enableSouth);
    }
  }
Beispiel #3
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  public void afterAnimation() {
    if (stateToSetAfterAnimation.getLastMoveWasOppositeCapture()) graphics.oppositeCaptureSound();

    state = stateToSetAfterAnimation.copyState();
    updateBoard();

    if (aiMatch) sendMoveToServerAI(lastMove, state);
  }
Beispiel #4
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  /** When there are zero seeds in a pit it can't be chosen either so disable them */
  void disableZeroSeedPits() {
    int[] activePits = new int[7];
    if (state.getWhoseTurn().isNorth()) activePits = state.getNorthPits();
    else activePits = state.getSouthPits();

    // state.getNorthPits().length-1 because the last array field is the
    // treasure chest
    for (int i = 0; i < state.getNorthPits().length - 1; i++) {
      if (activePits[i] == 0) graphics.setPitEnabled(state.getWhoseTurn(), i, false);
    }
  }
Beispiel #5
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  /** Set a message in the case of game over */
  void message() {
    if (state.isGameOver()) {

      graphics.gameOverSound();
      String msg = "";
      if (state.winner() == null) {
        msg = messages.tie();
      } else {
        String winner = state.winner().isNorth() ? "North" : "South";
        msg = messages.winnerIs(winner, state.score() + "");
      }
      graphics.setMessage(msg);
      publish(msg);
    }
  }
Beispiel #6
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  /**
   * After the user clicked on a pit the seeds should be distributed in an animated fashion
   *
   * @param chosenPitIndex the index the user chose to distribute the seeds from
   * @param oldState the state before the user chose his pit
   */
  void makeAnimatedMove(int chosenPitIndex, State oldState) {

    // disable board until the animation is over
    disableBoard();
    state.makeMove(chosenPitIndex);

    PlayerColor whoseTurn = oldState.getWhoseTurn();
    PlayerColor sideToPlaceSeedOn = whoseTurn;
    int seedAmount = oldState.getPitsOfWhoseTurn()[chosenPitIndex];
    boolean lastAnimation = false;
    int indexToPlaceSeedIn = chosenPitIndex;
    int maxIndex = 6;
    for (int i = 1; i <= seedAmount; i++) {
      indexToPlaceSeedIn++;
      maxIndex = whoseTurn.equals(sideToPlaceSeedOn) ? 6 : 5;
      if ((indexToPlaceSeedIn) > maxIndex) {
        sideToPlaceSeedOn = sideToPlaceSeedOn.getOpposite();
        indexToPlaceSeedIn = 0;
      }
      if (i == seedAmount) lastAnimation = true;
      graphics.animateFromPitToPit(
          whoseTurn,
          chosenPitIndex,
          sideToPlaceSeedOn,
          indexToPlaceSeedIn,
          400 * (i - 1),
          lastAnimation);
    }

    if (this.state.getLastMoveWasOppositeCapture()) {
      // graphics.oppositeCaptureSound();

      // TODO: give this it's own animation

      // //int[] opposingPits = whoseTurn.isNorth() ?
      // this.state.getSouthPits() : state.getNorthPits();
      // int seedAmountInOpposingPit = this.state.getOppositeSeeds();
      //
      // graphics.animateFromPitToPit(whoseTurn, indexToPlaceSeedIn,
      // whoseTurn, 6, seedAmount * 400 + 1400);
      // for(int i = 0; i < seedAmountInOpposingPit; i++)
      // graphics.animateFromPitToPit(whoseTurn.getOpposite(),
      // State.getMirrorIndex(indexToPlaceSeedIn, 5), whoseTurn, 6,
      // seedAmount * 400 + 1000 + 400 * i);
    }
  }
Beispiel #7
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  /** makes a move on the model, adds the new state to the history and updates the board */
  void makeMove(int index) {
    try {
      lastMove = index;
      if (aiMatch) {
        stateToSetAfterAnimation = state.copyState();
        stateToSetAfterAnimation.makeMove(index);
        makeAnimatedMove(index, state.copyState());
      } else {
        State stateCopy = state.copyState();
        stateCopy.makeMove(index);
        sendMoveToServer(index, State.serialize(stateCopy));
      }
      // State oldState = state.copyState();
      //
      // stateToSetAfterAnimation = state.copyState();
      // stateToSetAfterAnimation.makeMove(index);

      // state.makeMove(index);

      // sendMoveToServer() is called by the graphics class after the animation is done
      // makeAnimatedMove(index, oldState);

    } catch (IllegalMoveException e) {
      graphics.setMessage(messages.newGameBecauseError() + e);
      setState(new State());
    } catch (GameOverException e) {
      graphics.setMessage(messages.newGameBecauseError() + e);
      setState(new State());
    }
  }
Beispiel #8
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  public void clearBoard() {
    // update pits
    for (int i = 0; i < state.getNorthPits().length; i++) {
      graphics.setSeeds(PlayerColor.N, i, 0);
      graphics.setSeeds(PlayerColor.S, i, 0);
    }

    // disable pits
    disableBoard();
  }
Beispiel #9
0
  /**
   * Updates all elements that are necessary after the state changed 1. Update all the seedAmounts
   * in the pits after a move was made 2. It enables only the pits from the player whose turn it is
   * 3. When there are zero seeds in a pit it can't be chosen either so disable them 4. Set a
   * message in the case of game over
   */
  void updateBoard() {

    if (usersSide == null) graphics.setTurnLabelText(messages.startNewGame());
    else {
      graphics.setTurnLabelText(
          state.getWhoseTurn().equals(usersSide)
              ? messages.itsYourTurn()
              : messages.opponentsTurn());
    }
    updatePits();
    enableActiveSide();
    disableZeroSeedPits();
    message();
  }
Beispiel #10
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  /**
   * A player can only select certain pits for their move. That's why some have to be enabled and
   * some have to be disabled before a player's turn.
   */
  @Override
  public void setPitEnabled(PlayerColor side, int col, boolean enabled) {
    AbsolutePanel pnl;
    if (col < 6) {
      if (side.isNorth()) {
        pnl = (AbsolutePanel) gameGrid.getWidget(0, State.getMirrorIndex(col, 5));
      } else if (side.isSouth()) {
        pnl = (AbsolutePanel) gameGrid.getWidget(1, col);
      } else throw new IllegalMoveException();

      final int colB = col;
      int row = side.isNorth() ? 0 : 1;

      if (enabled) {
        // the handerRegs keeps track of all click handlers of the pits
        // by removing it from this array the handler is removed from
        // the pit (absolutePanel) as well
        handlerRegs[row][col].removeHandler();
        handlerRegs[row][col] =
            pnl.addDomHandler(
                new ClickHandler() {
                  @Override
                  public void onClick(ClickEvent event) {
                    presenter.makeMove(colB);
                  }
                },
                ClickEvent.getType());
      } else {
        handlerRegs[row][col].removeHandler();
        handlerRegs[row][col] =
            pnl.addDomHandler(
                new ClickHandler() {
                  @Override
                  public void onClick(ClickEvent event) {
                    setWarnLabelText(messages.warnMessage());
                  }
                },
                ClickEvent.getType());
      }
    }
  }
Beispiel #11
0
  /** The seedAmount will be placed on the right side at the correct index */
  @Override
  public void setSeeds(PlayerColor side, int col, int seedAmount) {
    if (col < 6) {
      AbsolutePanel pnl;
      if (side.isNorth()) {
        pnl = (AbsolutePanel) gameGrid.getWidget(0, State.getMirrorIndex(col, 5));
      } else if (side.isSouth()) {
        pnl = (AbsolutePanel) gameGrid.getWidget(1, col);
      } else throw new IllegalMoveException();

      addSeeds(pnl, seedAmount);
    } else if (col == 6) {
      AbsolutePanel pnl;
      if (side.isNorth()) {
        pnl = (AbsolutePanel) treasureGridN.getWidget(0, 0);
      } else if (side.isSouth()) {
        pnl = (AbsolutePanel) treasureGridS.getWidget(0, 0);
      } else throw new IllegalMoveException();
      addSeedsToTreasureChest(pnl, seedAmount);
    } else throw new IllegalMoveException();
  }
Beispiel #12
0
  public void sendMoveToServer(Integer chosenIndex, String stateString) {
    final Integer fChosenIndex = chosenIndex;
    final String fStateString = stateString;

    if (aiMatch) {
      sendMoveToServerAI(chosenIndex, State.deserialize(stateString));
      return;
    }

    // secured against xsrf attacks
    // see http://www.gwtproject.org/doc/latest/DevGuideSecurityRpcXsrf.html
    XsrfTokenServiceAsync xsrf = (XsrfTokenServiceAsync) GWT.create(XsrfTokenService.class);
    ((ServiceDefTarget) xsrf).setServiceEntryPoint(GWT.getModuleBaseURL() + "gwt/xsrf");
    xsrf.getNewXsrfToken(
        new AsyncCallback<XsrfToken>() {
          public void onSuccess(XsrfToken token) {
            ((HasRpcToken) mancalaService).setRpcToken(token);
            mancalaService.makeMove(
                userId,
                matchId,
                fChosenIndex,
                fStateString,
                new AsyncCallback<Void>() {
                  @Override
                  public void onFailure(Throwable caught) {
                    Window.alert("Server error!");
                  }

                  @Override
                  public void onSuccess(Void result) {
                    // updateMatchList();
                  }
                });
          }

          public void onFailure(Throwable caught) {
            Window.alert("Error retrieving xsrf token! Please try again later.");
          }
        });
  }
Beispiel #13
0
 /** Update all the seedAmounts in the pits after a move was made */
 private void updatePits() {
   for (int i = 0; i < state.getNorthPits().length; i++) {
     graphics.setSeeds(PlayerColor.N, i, state.getNorthPits()[i]);
     graphics.setSeeds(PlayerColor.S, i, state.getSouthPits()[i]);
   }
 }
Beispiel #14
0
 public void disableBoard() {
   for (int i = 0; i < state.getNorthPits().length - 1; i++) {
     graphics.setPitEnabled(PlayerColor.N, i, false);
     graphics.setPitEnabled(PlayerColor.S, i, false);
   }
 }