Beispiel #1
0
  public void render(int x, int y, float extra) {
    setExtraLevel(extra);
    glPushMatrix();
    shader.bind();
    glBindVertexArray(vao);
    glEnableVertexAttribArray(0);
    glEnableVertexAttribArray(1);
    {
      glTranslatef(x, y, 0);
      glActiveTexture(GL_TEXTURE1);
      glBindTexture(GL_TEXTURE_2D, texture);
      glActiveTexture(GL_TEXTURE2);
      glBindTexture(GL_TEXTURE_2D, Texture.Lava);
      glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vio);
      glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
      glActiveTexture(GL_TEXTURE1);
      glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
      glBindTexture(GL_TEXTURE_2D, 0);

      /*
       * glTranslatef(x, y, 0); glBindTexture(GL_TEXTURE_2D, texture); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vio); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindTexture(GL_TEXTURE_2D, 0);
       */
    }
    glDisableVertexAttribArray(1);
    glDisableVertexAttribArray(0);
    glBindVertexArray(0);
    shader.release();
    glPopMatrix();
  }
Beispiel #2
0
 public void render() {
   glPushMatrix();
   glEnable(GL_BLEND);
   shader.bind();
   glBindVertexArray(vao);
   glEnableVertexAttribArray(0);
   glEnableVertexAttribArray(1);
   {
     glTranslatef(x, y, 0);
     glActiveTexture(GL_TEXTURE1);
     glBindTexture(GL_TEXTURE_2D, texture);
     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vio);
     glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
     glBindTexture(GL_TEXTURE_2D, 0);
   }
   glDisableVertexAttribArray(1);
   glDisableVertexAttribArray(0);
   glBindVertexArray(0);
   shader.release();
   glDisable(GL_BLEND);
   glPopMatrix();
 }