Beispiel #1
0
  private void loop() {
    // This line is critical for LWJGL's interoperation with GLFW's
    // OpenGL context, or any context that is managed externally.
    // LWJGL detects the context that is current in the current thread,
    // creates the ContextCapabilities instance and makes the OpenGL
    // bindings available for use.
    GLContext.createFromCurrent();

    // Set the clear color
    glClearColor(1.0f, 0.0f, 0.0f, 0.0f);

    // Run the rendering loop until the user has attempted to close
    // the window or has pressed the ESCAPE key.
    while (glfwWindowShouldClose(window) == GL_FALSE) {
      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer

      glfwSwapBuffers(window); // swap the color buffers

      // Poll for window events. The key callback above will only be
      // invoked during this call.
      glfwPollEvents();
    }
  }
Beispiel #2
0
  private void loop() {
    // This line is critical for LWJGL's interoperation with GLFW's
    // OpenGL context, or any context that is managed externally.
    // LWJGL detects the context that is current in the current thread,
    // creates the ContextCapabilities instance and makes the OpenGL
    // bindings available for use.
    GL.createCapabilities(true); // valid for latest build
    GLContext.createFromCurrent(); // use this line instead with the 3.0.0a build

    // Set the clear color
    glClearColor(1.0f, 0.0f, 0.0f, 0.0f);

    // Run the rendering loop until the user has attempted to close
    // the window or has pressed the ESCAPE key.
    while (glfwWindowShouldClose(window) == GL_FALSE) {
      update();
      render();

      // Poll for window events. The key callback above will only be
      // invoked during this call.
      glfwPollEvents();
    }
  }