Beispiel #1
0
  private void establishConnection() throws IOException {

    Socket socket = new Socket(connectionInfo.getHostName(), connectionInfo.getPortNum());

    slaveSocket = new SlaveClientSocket(session.getID(), socket, new MyListener());
    slaveSocket.initialize();
  }
Beispiel #2
0
 private void takeOffHold() {
   try {
     session.send(
         client, new VoiceChatHoldMessage(group, myPresenceInfo, false, 1, client.getCOSName()));
     setMode(Mode.IN_PROGRESS);
   } catch (IllegalStateException e) {
     leave();
   }
 }
Beispiel #3
0
 private void setHoldVolume(float volume) {
   try {
     session.send(
         client,
         new VoiceChatHoldMessage(group, myPresenceInfo, true, volume, client.getCOSName()));
   } catch (IllegalStateException e) {
     leave();
   }
 }
Beispiel #4
0
  private void leave() {
    session.send(client, new VoiceChatLeaveMessage(group, myPresenceInfo, client.getCOSName()));
    addHUDComponent.setVisible(false);
    addHUDPanelList.remove(this);

    if (addModeAddHUDComponent != null) {
      addModeAddHUDComponent.setVisible(false);
    }

    CallAnimator.stopCallAnswerAnimation(client);
  }
Beispiel #5
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  private void setHoldMode() {
    clearPanel();
    showHoldPanel(true);

    float volume = holdPanel.getHoldVolume();

    try {
      session.send(
          client,
          new VoiceChatHoldMessage(group, myPresenceInfo, true, volume, client.getCOSName()));
    } catch (IllegalStateException e) {
      leave();
    }

    CallAnimator.stopCallAnswerAnimation(client);
  }
Beispiel #6
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  private void setInProgressMode() {
    clearPanel();
    showAddUserPanel(true, true);
    showInProgressButtons(true);
    holdOtherCalls();

    if (addUserPanel.getPrivacy().equals(ChatType.PRIVATE)) {
      CallAnimator.animateCallAnswer(client);

      String COSName = client.getCOSName();

      if (COSName != null) {
        session.send(client, new VoiceChatHoldMessage(group, myPresenceInfo, false, 1, COSName));
      }
    } else {
      CallAnimator.stopCallAnswerAnimation(client);
    }
  }
Beispiel #7
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  private void initialHandshake() throws EOFException {

    String userName = session.getUserID().getUsername();
    int strLen = userName.length();

    // Inform the server  that we have connected by sending a hello message
    // with the name of this user
    byte[] helloBuf =
        new byte[Proto.ClientMessageType.HELLO.size() + strLen + Proto.SIGNATURE_SIZE];
    helloBuf[0] = (byte) Proto.ClientMessageType.HELLO.ordinal();
    helloBuf[1] = (byte) 0; // pad
    helloBuf[2] = (byte) ((strLen >> 8) & 0xff);
    helloBuf[3] = (byte) (strLen & 0xff);
    System.arraycopy(userName.getBytes(), 0, helloBuf, 4, strLen);
    try {
      slaveSocket.send(sign(helloBuf));
    } catch (IOException ex) {
      throw new RuntimeException(ex);
    }

    AppXrw.logger.info("Broadcast slave Hello message for user " + userName);

    // Get the welcome message from the server. This contains the client id
    // Note: because the master hub broadcasts to all slaves, there is a chance
    // there might be irrelevant messages queued up for this
    // slave. These should be ignored. This come from the fact that it takes
    // some time after the slave joins the connection for the master to become
    // aware of it and to compose and send the welcome message. During this time
    // if there are any incoming messages from the X server they will be
    // forwarded to this slave even if it has not yet been officially welcomed.
    // Since the content of these messages will be reflected in the welcome message
    // and the slave can't really do anything until it is welcomed we need
    // to ignore these messages.

    ServerMessageType type = null;
    do {
      type = getMessageType();
    } while (type != ServerMessageType.WELCOME);
    // TODO: eventually we should add a timeout

    // Skip 3 bytes of pad
    bufQueue.nextByte();
    bufQueue.nextShort();

    clientId = bufQueue.nextInt();
    client.setClientId(clientId);

    windowParents.clear();

    // Read the initial window state synchronization
    // part of the welcome message
    int numWins = bufQueue.nextInt();
    AppXrw.logger.info("numWins = " + numWins);
    for (int i = 0; i < numWins; i++) {
      syncWindowStateNext();
    }

    // All windows have been defined. Now assign the parents
    for (WindowXrw win : windowParents.keySet()) {
      Integer parentWid = windowParents.get(win);
      if (parentWid != null) {
        WindowXrw parentWin = client.lookupWindow(parentWid.intValue());
        win.setParent(parentWin);
      }
    }
    windowParents.clear();

    client.updateSlaveWindows();
  }