/**
   * Create a new BusyPainterUI.
   *
   * @param view The view to create the painter to.
   */
  public BusyPainterUI(Component view) {
    busyPainter = new SimpleBusyPainter();
    busyPainter.setPointShape(new Ellipse2D.Double(0, 0, 20, 20));
    busyPainter.setTrajectory(
        new Ellipse2D.Double(
            view.getWidth() / 4, view.getHeight() / 4,
            view.getWidth() / 2, view.getHeight() / 2));

    timer = new Timer(200, this);
  }
Beispiel #2
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 @Override
 protected void paintLayer(Graphics2D g2, JXLayer<JComponent> l) {
   super.paintLayer(g2, l);
   if (isLocked()) {
     busyPainter.paint(g2, l, l.getWidth(), l.getHeight());
   }
 }
Beispiel #3
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 public BusyPainterUI() {
   busyPainter =
       new BusyPainter() {
         protected void doPaint(Graphics2D g, JComponent object, int width, int height) {
           //                    // centralize the effect
           //                    Rectangle r = busyPainter.getTrajectory().getBounds();
           //                    int tw = width - r.width - 2 * r.x;
           //                    int th = height - r.height - 2 * r.y;
           //                    g.translate(tw / 2, th / 2);
           super.doPaint(g, object, width, height);
         }
       };
   busyPainter.setPointShape(new Ellipse2D.Double(0, 0, 20, 20));
   busyPainter.setTrajectory(new Ellipse2D.Double(0, 0, 100, 100));
   busyPainter.setPaintCentered(true);
   timer = new Timer(100, this);
 }
 @Override
 protected void doPaint(Graphics2D g, Object object, int width, int height) {
   Rectangle r = getTrajectory().getBounds();
   int tw = width - r.width - 2 * r.x;
   int th = height - r.height - 2 * r.y;
   g.translate(tw / 2, th / 2);
   super.doPaint(g, object, width, height);
 }
Beispiel #5
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 // Change the frame for the busyPainter
 // and mark BusyPainterUI as dirty
 public void actionPerformed(ActionEvent e) {
   frameNumber = (frameNumber + 1) % 8;
   busyPainter.setFrame(frameNumber);
   // this will repaint the layer
   setDirty(true);
 }
 @Override
 public void actionPerformed(ActionEvent e) {
   busyPainter.setFrame((busyPainter.getFrame() + 1) % 8);
   setDirty(true);
 }