Beispiel #1
0
  @Override
  public Geom buffer(double amt, Linearizer linearizer, Tolerance tolerance)
      throws IllegalArgumentException, NullPointerException {
    if (amt == 0) {
      return this;
    } else if (amt < 0) {
      return null;
    }
    VectList result = new VectList();
    VectBuilder vect = new VectBuilder();

    projectOutward(0, -amt, tolerance, vect);
    double ix = vect.getX();
    double iy = vect.getY();
    result.add(ix, iy);
    projectOutward(0, amt, tolerance, vect);
    linearizer.linearizeSegment(ax, ay, ix, iy, vect.getX(), vect.getY(), result);

    projectOutward(1, amt, tolerance, vect);
    double jx = vect.getX();
    double jy = vect.getY();
    result.add(jx, jy);
    projectOutward(1, -amt, tolerance, vect);
    linearizer.linearizeSegment(bx, by, jx, jy, vect.getX(), vect.getY(), result);

    result.add(ix, iy);

    return new Area(new Ring(result, null));
  }
Beispiel #2
0
  static void intersectionLineCircleInternal(
      double ax,
      double ay,
      double bx,
      double by,
      double cx,
      double cy,
      double radius,
      Tolerance tolerance,
      VectBuilder working,
      VectList intersections) {

    projectOnToLineInternal(
        ax, ay, bx, by, cx, cy, tolerance,
        working); // get the closest point on the line to the circle center

    double dx = working.getX();
    double dy = working.getY();

    double distToLineSq = Vect.distSq(cx, cy, dx, dy);
    double radiusSq = radius * radius;
    switch (tolerance.check(distToLineSq - radiusSq)) {
      case 1: // dist to line is greater than radius - line does not intersect circle
        return;
      case 0: // dist to line matches radius - line touches circle
        intersections.add(dx, dy);
        return;
      default: // dist to line is less than radius - line crosses circle
        double mx = bx - ax;
        double my = by - ay;
        double segmentLen = Math.sqrt(mx * mx + my * my);
        double projectDist;
        if (tolerance.check(distToLineSq) == 0) { // line crosses circle center
          projectDist = radius;
          dx = cx;
          dy = cy;
        } else {
          projectDist = Math.sqrt(radiusSq - distToLineSq);
        }
        double mul = projectDist / segmentLen;
        mx *= mul;
        my *= mul;
        intersections.add(dx - mx, dy - my);
        intersections.add(dx + mx, dy + my);
    }
  }