Beispiel #1
0
  /*
   * @see org.gamegineer.table.net.ITableNetwork#getPlayers()
   */
  @Override
  public Collection<IPlayer> getPlayers() {
    final INodeController nodeController = nodeControllerRef_.get();
    if (nodeController != null) {
      return nodeController.getPlayers();
    }

    return new ArrayList<>();
  }
Beispiel #2
0
  /*
   * @see org.gamegineer.table.net.ITableNetwork#getLocalPlayer()
   */
  @Override
  public @Nullable IPlayer getLocalPlayer() {
    final INodeController nodeController = nodeControllerRef_.get();
    if (nodeController != null) {
      return nodeController.getPlayer();
    }

    return null;
  }
Beispiel #3
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 /*
  * @see org.gamegineer.table.net.ITableNetwork#requestControl()
  */
 @Override
 public void requestControl() {
   final INodeController nodeController = nodeControllerRef_.get();
   if (nodeController != null) {
     final IPlayer nodeControllerPlayer = nodeController.getPlayer();
     assert nodeControllerPlayer != null;
     ThreadPlayer.setPlayerName(nodeControllerPlayer.getName());
     try {
       nodeController.requestControl();
     } finally {
       ThreadPlayer.setPlayerName(null);
     }
   }
 }
Beispiel #4
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 /*
  * @see org.gamegineer.table.internal.net.impl.ITableNetworkController#disconnect(org.gamegineer.table.net.TableNetworkError)
  */
 @Override
 public void disconnect(final @Nullable TableNetworkError error) throws InterruptedException {
   if (connectionStateRef_.compareAndSet(
       ConnectionState.CONNECTED, ConnectionState.DISCONNECTING)) {
     final INodeController nodeController = nodeControllerRef_.getAndSet(null);
     try {
       if (nodeController != null) {
         nodeController.endDisconnect(nodeController.beginDisconnect());
       }
     } finally {
       connectionStateRef_.set(ConnectionState.DISCONNECTED);
       fireTableNetworkDisconnected(error);
     }
   }
 }
Beispiel #5
0
 /**
  * Connects the specified table network node to the table network defined by the specified
  * configuration.
  *
  * @param configuration The table network configuration.
  * @param nodeController The control interface of the table network node.
  * @throws java.lang.InterruptedException If this thread is interrupted while waiting for the
  *     table network to connect.
  * @throws org.gamegineer.table.net.TableNetworkException If the connection cannot be established
  *     or the table network is already connected.
  */
 private void connect(
     final TableNetworkConfiguration configuration, final INodeController nodeController)
     throws TableNetworkException, InterruptedException {
   if (connectionStateRef_.compareAndSet(
       ConnectionState.DISCONNECTED, ConnectionState.CONNECTING)) {
     try {
       nodeController.endConnect(nodeController.beginConnect(configuration));
       nodeControllerRef_.set(nodeController);
       connectionStateRef_.set(ConnectionState.CONNECTED);
       fireTableNetworkConnected();
     } catch (final TableNetworkException e) {
       connectionStateRef_.set(ConnectionState.DISCONNECTED);
       throw e;
     } catch (final InterruptedException e) {
       connectionStateRef_.set(ConnectionState.DISCONNECTED);
       throw e;
     }
   } else {
     throw new TableNetworkException(TableNetworkError.ILLEGAL_CONNECTION_STATE);
   }
 }