Beispiel #1
0
 @Override
 public void handleMessage(int code, Object data) {
   switch (code) {
       // First re-check visibility of all tabs.
       // While tab deletion can be made on the fly,
       // tabs adding will be made by re-creation
       // of all elements, to preserve their order
     case ICPropertyTab.MANAGEDBUILDSTATE:
       if (folder == null) {
         if (itabs == null || itabs.size() == 0) return;
         ICPropertyTab t = itabs.get(0).tab;
         if (!t.canBeVisible()) t.handleTabEvent(ICPropertyTab.VISIBLE, null);
         return;
       }
       boolean willAdd = false;
       TabItem[] ts = folder.getItems();
       int x = folder.getSelectionIndex();
       String currHeader = (x == -1) ? null : ts[x].getText();
       for (int i = 0; i < itabs.size(); i++) {
         InternalTab itab = itabs.get(i);
         TabItem ti = null;
         for (TabItem element2 : ts) {
           if (element2.isDisposed()) continue;
           if (element2.getData() == itab.tab) {
             ti = element2;
             break;
           }
         }
         if (itab.tab.canBeVisible()) {
           if (ti == null) {
             willAdd = true;
             break;
           }
         } else {
           if (ti != null) ti.dispose();
         }
       }
       // in case of new tab added,
       // we have to dispose and re-create all tabs
       if (willAdd) {
         for (int j = 0; j < ts.length; j++)
           if (ts[j] != null && !ts[j].isDisposed()) ts[j].dispose();
         TabItem ti = null;
         for (int i = 0; i < itabs.size(); i++) {
           InternalTab itab = itabs.get(i);
           if (itab.tab.canBeVisible()) {
             TabItem currTI = itab.createOn(folder);
             if (currHeader != null && currHeader.equals(itab.text)) ti = currTI;
           }
         }
         if (ti != null) folder.setSelection(ti);
       }
       break;
   }
 }
 void releaseChildren(boolean destroy) {
   if (items != null) {
     for (int i = 0; i < items.length; i++) {
       TabItem item = items[i];
       if (item != null && !item.isDisposed()) {
         item.release(false);
       }
     }
     items = null;
   }
   super.releaseChildren(destroy);
 }