public void draw(GL10 gl) {
      gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
      gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);

      gl.glEnable(GL10.GL_TEXTURE_2D);

      textureAtlas.drawQuads(gl);

      //	textureAtlas_.draw(gl, 3);

      gl.glDisable(GL10.GL_TEXTURE_2D);

      gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
      gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
    }