Beispiel #1
0
 public void playDangerAnimation(float dt) {
   countForDangerAnimation++;
   if (countForDangerAnimation == 1)
     SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_danger);
   if (countForDangerAnimation <= 8) danger.setVisible(!danger.getVisible());
   bg_danger.setVisible(!bg_danger.getVisible());
 }