Beispiel #1
0
  private double calculateEnchantedDamage(double basicDamage, GlowLivingEntity entity) {
    int level = 0; // TODO: calculate explosion protection level of entity's equipment

    if (level > 0) {
      float sub = level * 0.15f;
      double damage = basicDamage * sub;
      damage = Math.floor(damage);
      return basicDamage - damage;
    }

    return basicDamage;
  }
Beispiel #2
0
  private boolean isProtected(Location location) {
    Chunk chunk = location.getChunk();
    World world = location.getWorld();

    WorldConfig worldConfig = plugin.getConfig(world);

    int gridX = (int) (Math.floor(chunk.getX() / 10.0d) * 10);
    int gridZ = (int) (Math.floor(chunk.getZ() / 10.0d) * 10);

    DungeonProperties properties = new DungeonProperties(world, worldConfig, gridX, gridZ);

    if (properties.isInChunk(chunk)) {
      int yMin = 0;
      int yMax = 0;

      for (int y = 0; y < world.getMaxHeight(); ++y) {
        if ((chunk.getBlock(8, y, 8).getData() & (byte) 0x8) == 0x8) {
          yMin = y;
          break;
        }
      }

      for (int y = world.getMaxHeight(); y > 0; --y) {
        if ((chunk.getBlock(8, y, 8).getData() & (byte) 0x8) == 0x8) {
          yMax = y;
          break;
        }
      }

      double y = location.getY();

      return (y >= yMin && y <= yMax);
    }

    return false;
  }