public void updateFlag() {
    DyeColor[] woolColors = TownyWarConfig.getWoolColors();
    if (flagColorId < woolColors.length) {
      System.out.println(
          String.format(
              "Flag at %s turned %s.", getCellString(), woolColors[flagColorId].toString()));
      int woolId = Material.WOOL.getId();
      byte woolData = woolColors[flagColorId].getData();

      flagBlock.setTypeIdAndData(woolId, woolData, true);
      for (Block block : beaconFlagBlocks) block.setTypeIdAndData(woolId, woolData, true);
    }
  }
  public byte[] generate(World world, Random rand, int chunkX, int chunkZ) {
    byte[] blocks = new byte[32768];
    int x, y, z;

    for (x = 0; x < 16; x++) {
      for (z = 0; z < 16; z++) {
        blocks[this.coordsToInt(x, 0, z)] = (byte) Material.BEDROCK.getId();

        for (y = 1; y < 20; y++) {
          blocks[this.coordsToInt(x, y, z)] = (byte) Material.DIRT.getId();
        }

        // this will make a checkerboard
        if ((x + z) % 2 == 1) blocks[this.coordsToInt(x, 20, z)] = (byte) Material.OBSIDIAN.getId();
        else blocks[this.coordsToInt(x, 20, z)] = (byte) Material.WOOL.getId();

        // chess pieces, randomly per side
        if (rand.nextInt(20) < 2) {
          if (rand.nextInt(20) < 10) {
            blocks[this.coordsToInt(x, 21, z)] = (byte) Material.STONE.getId();
            blocks[this.coordsToInt(x, 22, z)] = (byte) Material.STONE.getId();
            blocks[this.coordsToInt(x, 23, z)] = (byte) Material.STONE.getId();
          } else {
            blocks[this.coordsToInt(x, 21, z)] = (byte) Material.SAND.getId();
            blocks[this.coordsToInt(x, 22, z)] = (byte) Material.SAND.getId();
            blocks[this.coordsToInt(x, 23, z)] = (byte) Material.SAND.getId();
          }
        }

        // lava/glass ceiling
        blocks[this.coordsToInt(x, 40, z)] = (byte) Material.GLASS.getId();
        blocks[this.coordsToInt(x, 41, z)] = (byte) Material.LAVA.getId();
      }
    }

    return blocks;
  }
Beispiel #3
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  public static int matchItemData(int id, String filter) {
    // Missing some key code, need to be finished sometime in future.
    try {
      return Integer.parseInt(filter);
    } catch (NumberFormatException ignored) {

    }

    if (Material.WOOD.getId() == id) {
      for (TreeSpecies search : TreeSpecies.values()) {
        if (filter.equalsIgnoreCase(search.toString())) {
          return search.getData();
        }
      }

      return 0;
    } else if (Material.WOOL.getId() == id) {
      for (DyeColor search : DyeColor.values()) {
        if (filter.equalsIgnoreCase(search.toString())) {
          return search.getWoolData();
        }
      }

      return 0;
    } else if (Material.INK_SACK.getId() == id) {
      for (DyeColor search : DyeColor.values()) {
        if (filter.equalsIgnoreCase(search.toString())) {
          return search.getDyeData();
        }
      }

      return 0;
    } else if (Material.STEP.getId() == id) {
      Step s = new Step();
      for (Material search : s.getTextures()) {
        if (filter.equalsIgnoreCase(search.toString())) {
          return s.getTextures().indexOf(search);
        }
      }

      return 0;
    } else if (Material.DOUBLE_STEP.getId() == id) {
      Step s = new Step();
      for (Material search : s.getTextures()) {
        if (filter.equalsIgnoreCase(search.toString())) {
          return s.getTextures().indexOf(search);
        }
      }

      return 0;
    } else if (Material.SMOOTH_BRICK.getId() == id) {
      SmoothBrick s = new SmoothBrick();
      for (Material search : s.getTextures()) {
        if (filter.equalsIgnoreCase(search.toString())) {
          return s.getTextures().indexOf(search);
        }
      }

      return 0;
    }

    return 0;
  }