Beispiel #1
0
 /**
  * Returns the current block along the line of vision
  *
  * @return block position
  */
 public Location getCurrentBlock() {
   if (curDistance > maxDistance) {
     return null;
   } else {
     return targetPos.toLocation(world);
   }
 }
  /**
   * Set the location of the item and put it on the right place on the block
   *
   * @param location The location of the item/shop block
   */
  private void setLocation(Location location) {
    this.location = location.getBlock().getLocation(); // simply clear everything after the comma.
    Vector vec = this.location.toVector();
    vec.add(new Vector(0.5, 0.6, 0.5));
    this.location = vec.toLocation(this.location.getWorld());

    if (getItem() != null) {
      getItem().teleport(this.location);
    }
  }
  /**
   * Find a suitable location for a player to teleport to in the given world. This method uses
   * WorldBorder as the configuration source.
   *
   * @param world World to teleport to
   * @return Location to teleport to
   */
  private Location findSuitableLocationWB(World world) {
    BorderData borderData = WorldBorder.plugin.GetWorldBorder(world.getName());

    if (borderData == null) {
      // throw new IllegalStateException(String.format("World %1$s isn't configured in
      // WorldBorder.", world.getName()));
      return null;
    }

    for (int i = 0; i < 100; i++) {
      Vector position = new Vector(borderData.getX(), 0.0, borderData.getZ());

      // Get a uniform-area random position within the world border's geometry
      boolean isRound = (borderData.getShape() == null) ? true : borderData.getShape();
      if (isRound) {
        position.add(
            getRandomPointInEllipse(random, borderData.getRadiusX(), borderData.getRadiusZ()));
      } else {
        position.add(
            getRandomPointInRectangle(random, borderData.getRadiusX(), borderData.getRadiusZ()));
      }

      // Ensure there's a solid block to stand on
      Block highestBlock = world.getHighestBlockAt(position.getBlockX(), position.getBlockZ());
      if (highestBlock == null) continue;
      highestBlock = highestBlock.getRelative(0, -1, 0); // Because the javadocs are wrong.
      if (highestBlock == null) continue;
      if (highestBlock.getY() < 1 || highestBlock.getY() >= world.getMaxHeight() - 2) continue;
      if (highestBlock.isLiquid()) continue;

      position.setX((double) position.getBlockX() + 0.5);
      position.setY(highestBlock.getY() + 2);
      position.setZ((double) position.getBlockZ() + 0.5);

      return position.toLocation(world, getRandomYaw(), 0.0f);
    }

    return null;
  }
Beispiel #4
0
 /**
  * Returns the previous block in the aimed path
  *
  * @return block position
  */
 public Location getPreviousBlock() {
   return prevPos.toLocation(world);
 }