Beispiel #1
0
  /**
   * Begins Tree Feller
   *
   * @param player Player using Shake Mob
   * @param mob Targeted entity
   * @param skillLevel Fishing level of the player
   */
  public static void process(Player player, LivingEntity mob, int skillLevel) {
    int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));

    if (getShakeProbability(skillLevel) <= Misc.getRandom().nextInt(activationChance)) {
      return;
    }

    Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();

    findPossibleDrops(mob, possibleDrops);

    if (possibleDrops.isEmpty()) {
      return;
    }

    ItemStack drop = chooseDrop(possibleDrops);

    // It's possible that chooseDrop returns null if the sum of probability in possibleDrops is
    // inferior than 100
    if (drop == null) {
      return;
    }

    // Extra processing depending on the mob and drop type
    switch (mob.getType()) {
      case SHEEP:
        Sheep sheep = (Sheep) mob;

        if (drop.getType() == Material.WOOL) {
          if (sheep.isSheared()) {
            return;
          }

          // TODO: Find a cleaner way to do this, maybe by using Sheep.getColor().getWoolData()
          // (available since 1.4.7-R0.1)
          Wool wool = (Wool) drop.getData();

          wool.setColor(sheep.getColor());
          drop.setDurability(wool.getData());
          sheep.setSheared(true);
        }
        break;

      case SKELETON:
        Skeleton skeleton = (Skeleton) mob;

        if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
          switch (drop.getType()) {
            case SKULL_ITEM:
              drop.setDurability((short) 1);
              break;
            case ARROW:
              drop.setType(Material.COAL);
              break;
            default:
              break;
          }
        }

      default:
        break;
    }

    Misc.dropItem(mob.getLocation(), drop);
    CombatTools.dealDamage(mob, 1); // We may want to base the damage on the entity max health
  }
Beispiel #2
0
  /**
   * Shake a mob, have them drop an item.
   *
   * @param event The event to modify
   */
  public static void shakeMob(PlayerFishEvent event) {
    final int DROP_NUMBER = random.nextInt(100);

    LivingEntity le = (LivingEntity) event.getCaught();
    EntityType type = le.getType();
    Location loc = le.getLocation();

    switch (type) {
      case BLAZE:
        m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD));
        break;

      case CAVE_SPIDER:
        if (DROP_NUMBER > 50) {
          m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE));
        } else {
          m.mcDropItem(loc, new ItemStack(Material.STRING));
        }
        break;

      case CHICKEN:
        if (DROP_NUMBER > 66) {
          m.mcDropItem(loc, new ItemStack(Material.FEATHER));
        } else if (DROP_NUMBER > 33) {
          m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN));
        } else {
          m.mcDropItem(loc, new ItemStack(Material.EGG));
        }
        break;

      case COW:
        if (DROP_NUMBER > 99) {
          m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET));
        } else if (DROP_NUMBER > 50) {
          m.mcDropItem(loc, new ItemStack(Material.LEATHER));
        } else {
          m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF));
        }
        break;

      case CREEPER:
        m.mcDropItem(loc, new ItemStack(Material.SULPHUR));
        break;

      case ENDERMAN:
        m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL));
        break;

      case GHAST:
        if (DROP_NUMBER > 50) {
          m.mcDropItem(loc, new ItemStack(Material.SULPHUR));
        } else {
          m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR));
        }
        break;

      case MAGMA_CUBE:
        m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM));
        break;

      case MUSHROOM_COW:
        if (DROP_NUMBER > 99) {
          m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET));
        } else if (DROP_NUMBER > 98) {
          m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP));
        } else if (DROP_NUMBER > 66) {
          m.mcDropItem(loc, new ItemStack(Material.LEATHER));
        } else if (DROP_NUMBER > 33) {
          m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF));
        } else {
          m.mcDropItems(loc, new ItemStack(Material.RED_MUSHROOM), 3);
        }
        break;

      case PIG:
        m.mcDropItem(loc, new ItemStack(Material.PORK));
        break;

      case PIG_ZOMBIE:
        if (DROP_NUMBER > 50) {
          m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH));
        } else {
          m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET));
        }
        break;

      case SHEEP:
        Sheep sheep = (Sheep) le;

        if (!sheep.isSheared()) {
          Wool wool = new Wool();
          wool.setColor(sheep.getColor());

          ItemStack theWool = wool.toItemStack();
          theWool.setAmount(1 + random.nextInt(6));

          m.mcDropItem(loc, theWool);
          sheep.setSheared(true);
        }
        break;

      case SKELETON:
        if (DROP_NUMBER > 50) {
          m.mcDropItem(loc, new ItemStack(Material.BONE));
        } else {
          m.mcDropItems(loc, new ItemStack(Material.ARROW), 3);
        }
        break;

      case SLIME:
        m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL));
        break;

      case SNOWMAN:
        if (DROP_NUMBER > 99) {
          m.mcDropItem(loc, new ItemStack(Material.PUMPKIN));
        } else {
          m.mcDropItems(loc, new ItemStack(Material.SNOW_BALL), 5);
        }
        break;

      case SPIDER:
        if (DROP_NUMBER > 50) {
          m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE));
        } else {
          m.mcDropItem(loc, new ItemStack(Material.STRING));
        }
        break;

      case SQUID:
        m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
        break;

      case ZOMBIE:
        m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH));
        break;

      default:
        break;
    }

    Combat.dealDamage(le, 1);
  }