Beispiel #1
0
  // @EventHandler(priority = EventPriority.NORMAL)
  public void explodingArrow(ProjectileHitEvent event) {
    Entity projectile = event.getEntity();
    World w = projectile.getWorld();
    Location hit = projectile.getLocation();

    if (w.getName().equals(name)) {

      if (projectile instanceof Arrow) {
        Arrow arrow = (Arrow) projectile;
        Entity shooter = arrow.getShooter();
        Location l = shooter.getLocation();
        Block bl = l.getBlock();
        Block b = bl.getRelative(BlockFace.DOWN, 2);
        Material mat = b.getType();

        if (shooter instanceof Player) {
          Player p = (Player) shooter;
          ItemStack is = p.getItemInHand();
          Material i = is.getType();
          if (i == Material.BOW && mat == Material.SPONGE) {
            p.getInventory().removeItem(new ItemStack(Material.ARROW, 20));
            w.createExplosion(hit, 8);
            int strikes = 0;
            while (strikes < 20) {
              strikes++;
              w.strikeLightning(hit);
            }
          }
          Bukkit.getWorld(name).playEffect(arrow.getLocation(), Effect.STEP_SOUND, 10);
        }
      }
    }
  }
 public WorldEditorException(final String msg, final Location loc) {
   super(
       msg
           + " at "
           + loc.getWorld().getName()
           + ":"
           + loc.getBlockX()
           + ":"
           + loc.getBlockY()
           + ":"
           + loc.getBlockZ());
   this.loc = loc;
 }
Beispiel #3
0
 public void lookAtPoint(final Location point) {
   if (this.getEntity().getBukkitEntity().getWorld() != point.getWorld()) return;
   final Location npcLoc = ((LivingEntity) this.getEntity().getBukkitEntity()).getEyeLocation();
   final double xDiff = point.getX() - npcLoc.getX();
   final double yDiff = point.getY() - npcLoc.getY();
   final double zDiff = point.getZ() - npcLoc.getZ();
   final double DistanceXZ = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
   final double DistanceY = Math.sqrt(DistanceXZ * DistanceXZ + yDiff * yDiff);
   double newYaw = Math.acos(xDiff / DistanceXZ) * 180 / Math.PI;
   final double newPitch = Math.acos(yDiff / DistanceY) * 180 / Math.PI - 90;
   if (zDiff < 0.0) newYaw = newYaw + Math.abs(180 - newYaw) * 2;
   this.setYaw((float) (newYaw - 90));
   this.setPitch((float) newPitch);
 }
Beispiel #4
0
 public void putInBed(final Location bed) {
   this.getEntity().setPosition(bed.getX(), bed.getY(), bed.getZ());
   this.getEntity().a((int) bed.getX(), (int) bed.getY(), (int) bed.getZ());
 }