Beispiel #1
0
  public void onPlayerJoin(PlayerJoinEvent event) {
    myPlayer player = new myPlayer(this.parent, event.getPlayer(), event.getPlayer().getName());

    if (this.parent.universe.nations.matches("true")) {
      // Area Coordinate = round down ( ( position / areasize ) + 0.9375 )
      int xchunkloc = this.parent.universe.getZoneCoord(event.getPlayer().getLocation().getX());
      int zchunkloc = this.parent.universe.getZoneCoord(event.getPlayer().getLocation().getZ());
      // event.getPlayer().sendMessage(xchunkloc+":"+zchunkloc);

      // new position!
      int x = xchunkloc;
      int z = zchunkloc;

      myZone zone = this.parent.universe.getZoneFromLoc(x, z, event.getPlayer().getWorld());
      if (zone != null) {

        this.parent.universe.setPlayerLastChunkX(event.getPlayer(), xchunkloc);
        this.parent.universe.setPlayerLastChunkZ(event.getPlayer(), zchunkloc);
        this.parent.universe.setPlayerLastChunkName(event.getPlayer(), zone.name);

      } else {
        // dont provide them info, just update them
        this.parent.universe.setPlayerLastChunkX(event.getPlayer(), xchunkloc);
        this.parent.universe.setPlayerLastChunkZ(event.getPlayer(), zchunkloc);
        this.parent.universe.setPlayerLastChunkName(event.getPlayer(), "Unknown Zone");
      }

      event
          .getPlayer()
          .sendMessage(
              ChatColor.LIGHT_PURPLE
                  + "This server runs "
                  + ChatColor.YELLOW
                  + "NPCX"
                  + ChatColor.LIGHT_PURPLE
                  + " with Civilizations enabled!");
      event
          .getPlayer()
          .sendMessage(
              ChatColor.LIGHT_PURPLE + "To claim your own piece of paradise use /civ buy!");
    }
    int count = 0;
    for (myPlayer p : this.parent.universe.players.values()) {
      if (p.name.equals(event.getPlayer().getName())) {
        // attach them
        p.player = event.getPlayer();
        count++;
      }
    }
    if (count == 0) {
      // System.out.println("npcx : added new player ("+ event.getPlayer().getName()+")");
      parent.universe.players.put(player.player.getName(), player);
    }
  }
Beispiel #2
0
  public void onPlayerQuit(PlayerQuitEvent event) {

    for (myPlayer player : parent.universe.players.values()) {
      if (player.player == event.getPlayer()) {

        player.dead = true;
        this.parent.informNpcDeadPlayer(event.getPlayer());

        // System.out.println("npcx : removed player ("+ player.player.getName()+")");
        // not needed
        // parent.universe.players.remove(player);
      }
    }
  }