Beispiel #1
0
 /**
  * Paints the error marker.
  *
  * @param g graphics reference
  */
 private void drawError(final Graphics g) {
   final int ww = wordW != 0 ? wordW : charW(g, ' ');
   final int s = Math.max(1, fontH / 8);
   g.setColor(GUIConstants.LRED);
   g.fillRect(x, y + 2, ww, s);
   g.setColor(GUIConstants.RED);
   for (int xp = x; xp < x + ww; xp++) {
     if ((xp & 1) == 0) g.drawLine(xp, y + 2, xp, y + s + 1);
   }
 }
Beispiel #2
0
  @Override
  void drawRectangles(final Graphics g, final MapRects rects, final float scale) {
    // some additions to set up borders
    final MapRect l = view.layout.layout;
    l.x = (int) scale * l.x;
    l.y = (int) scale * l.y;
    l.w = (int) scale * l.w;
    l.h = (int) scale * l.h;
    final int ww = view.getWidth();
    final int hh = view.getWidth();

    final Data data = view.gui.context.data();
    final int fsz = GUIConstants.fontSize;

    final int off = gopts.get(GUIOptions.MAPOFFSETS);
    final int rs = rects.size;
    for (int ri = 0; ri < rs; ++ri) {
      // get rectangle information
      final MapRect r = rects.get(ri);
      final int pre = r.pre;

      // level 1: next context node, set marker pointer to 0
      final int lvl = r.level;

      final boolean full = r.w == ww && r.h == hh;
      Color col = color(rects, ri);
      final boolean mark = col != null;

      r.pos =
          view.gui.context.marked.ftpos != null
              ? view.gui.context.marked.ftpos.get(data, pre)
              : null;
      g.setColor(mark ? col : GUIConstants.color(lvl));

      if (r.w < l.x + l.w || r.h < l.y + l.h || off < 2 || ViewData.leaf(gopts, data, pre)) {
        g.fillRect(r.x, r.y, r.w, r.h);
      } else {
        // painting only border for non-leaf nodes..
        g.fillRect(r.x, r.y, l.x, r.h);
        g.fillRect(r.x, r.y, r.w, l.y);
        g.fillRect(r.x + r.w - l.w, r.y, l.w, r.h);
        g.fillRect(r.x, r.y + r.h - l.h, r.w, l.h);
      }

      if (!full) {
        col = mark ? GUIConstants.colormark3 : GUIConstants.color(lvl + 2);
        g.setColor(col);
        g.drawRect(r.x, r.y, r.w, r.h);
        col = mark ? GUIConstants.colormark4 : GUIConstants.color(Math.max(0, lvl - 2));
        g.setColor(col);
        g.drawLine(r.x + r.w, r.y, r.x + r.w, r.y + r.h);
        g.drawLine(r.x, r.y + r.h, r.x + r.w, r.y + r.h);
      }

      // skip drawing of string if there is no space
      if (r.w <= 3 || r.h < GUIConstants.fontSize) continue;

      r.x += 3;
      r.w -= 3;

      final int kind = data.kind(pre);
      if (kind == Data.ELEM || kind == Data.DOC) {
        g.setColor(Color.black);
        g.setFont(GUIConstants.font);
        BaseXLayout.chopString(g, ViewData.name(gopts, data, pre), r.x, r.y, r.w, fsz);
      } else {
        g.setColor(GUIConstants.color(r.level * 2 + 8));
        g.setFont(GUIConstants.mfont);
        final byte[] text = ViewData.content(data, pre, false);

        r.thumb = MapRenderer.calcHeight(g, r, text, fsz) >= r.h;
        if (r.thumb) {
          MapRenderer.drawThumbnails(g, r, text, fsz);
        } else {
          MapRenderer.drawText(g, r, text, fsz);
        }
      }
      r.x -= 3;
      r.w += 3;
    }
  }
Beispiel #3
0
 /**
  * Paints the text cursor.
  *
  * @param g graphics reference
  * @param xx x position
  */
 private void drawCursor(final Graphics g, final int xx) {
   g.setColor(GUIConstants.DGRAY);
   g.fillRect(xx, y - fontH * 4 / 5, 2, fontH);
 }
Beispiel #4
0
  /**
   * Writes the current string to the graphics reference.
   *
   * @param g graphics reference
   */
  private void write(final Graphics g) {
    if (high) {
      high = false;
    } else {
      color = isEnabled() ? syntax.getColor(text) : Color.gray;
    }

    final int ch = text.curr();
    if (y > 0 && y < h) {
      if (ch == TokenBuilder.MARK) {
        color = GUIConstants.GREEN;
        high = true;
      }

      // mark selected text
      final int cp = text.pos();
      if (text.selectStart()) {
        int xx = x, cw = 0;
        while (!text.inSelect() && text.more()) xx += charW(g, text.next());
        while (text.inSelect() && text.more()) cw += charW(g, text.next());
        g.setColor(GUIConstants.color(3));
        g.fillRect(xx, y - fontH * 4 / 5, cw, fontH);
        text.pos(cp);
      }

      // mark found text
      int xx = x;
      while (text.more() && text.searchStart()) {
        int cw = 0;
        while (!text.inSearch() && text.more()) xx += charW(g, text.next());
        while (text.inSearch() && text.more()) cw += charW(g, text.next());
        g.setColor(GUIConstants.color2A);
        g.fillRect(xx, y - fontH * 4 / 5, cw, fontH);
        xx += cw;
      }
      text.pos(cp);

      if (text.erroneous()) drawError(g);

      // don't write whitespaces
      if (ch > ' ') {
        g.setColor(color);
        String n = text.nextString();
        int ww = w - x;
        if (x + wordW > ww) {
          // shorten string if it cannot be completely shown (saves memory)
          int c = 0;
          for (final int nl = n.length(); c < nl && ww > 0; c++) {
            ww -= charW(g, n.charAt(c));
          }
          n = n.substring(0, c);
        }
        g.drawString(n, x, y);
      } else if (ch <= TokenBuilder.MARK) {
        g.setFont(font);
      }

      // show cursor
      if (cursor && text.edited()) {
        xx = x;
        while (text.more()) {
          if (text.cursor() == text.pos()) {
            drawCursor(g, xx);
            break;
          }
          xx += charW(g, text.next());
        }
        text.pos(cp);
      }
    }
    next();
  }