/**
   * Plan for some additional workers to be launched.
   *
   * @param numWorkers The number of workers to allocate.
   */
  @Override
  protected void requestNewWorkers(int numWorkers) {

    try {
      List<TaskMonitor.TaskGoalStateUpdated> toMonitor = new ArrayList<>(numWorkers);
      List<LaunchableTask> toLaunch = new ArrayList<>(numWorkers);

      // generate new workers into persistent state and launch associated actors
      for (int i = 0; i < numWorkers; i++) {
        MesosWorkerStore.Worker worker = MesosWorkerStore.Worker.newWorker(workerStore.newTaskID());
        workerStore.putWorker(worker);
        workersInNew.put(extractResourceID(worker.taskID()), worker);

        LaunchableMesosWorker launchable = createLaunchableMesosWorker(worker.taskID());

        LOG.info(
            "Scheduling Mesos task {} with ({} MB, {} cpus).",
            launchable.taskID().getValue(),
            launchable.taskRequest().getMemory(),
            launchable.taskRequest().getCPUs());

        toMonitor.add(new TaskMonitor.TaskGoalStateUpdated(extractGoalState(worker)));
        toLaunch.add(launchable);
      }

      // tell the task router about the new plans
      for (TaskMonitor.TaskGoalStateUpdated update : toMonitor) {
        taskRouter.tell(update, self());
      }

      // tell the launch coordinator to launch the new tasks
      if (toLaunch.size() >= 1) {
        launchCoordinator.tell(new LaunchCoordinator.Launch(toLaunch), self());
      }
    } catch (Exception ex) {
      fatalError("unable to request new workers", ex);
    }
  }