Beispiel #1
0
 @Override
 public void visitState(ATNState p) {
   if (p.getClass() == ATNState.class && p.getNumberOfTransitions() == 1) {
     ATNState q = p.transition(0).target;
     if (p.transition(0) instanceof RuleTransition) {
       q = ((RuleTransition) p.transition(0)).followState;
     }
     if (q.getClass() == ATNState.class) {
       // we have p-x->q for x in {rule, action, pred, token, ...}
       // if edge out of q is single epsilon to block end
       // we can strip epsilon p-x->q-eps->r
       Transition trans = q.transition(0);
       if (q.getNumberOfTransitions() == 1
           && trans.isEpsilon()
           && !(trans instanceof ActionTransition)) {
         ATNState r = trans.target;
         if (r instanceof BlockEndState
             || r instanceof PlusLoopbackState
             || r instanceof StarLoopbackState) {
           // skip over q
           if (p.transition(0) instanceof RuleTransition) {
             ((RuleTransition) p.transition(0)).followState = r;
           } else {
             p.transition(0).target = r;
           }
           atn.removeState(q);
         }
       }
     }
   }
 }
Beispiel #2
0
 public void addRuleFollowLinks() {
   for (ATNState p : atn.states) {
     if (p != null
         && p.getClass() == ATNState.class
         && p.getNumberOfTransitions() == 1
         && p.transition(0) instanceof RuleTransition) {
       RuleTransition rt = (RuleTransition) p.transition(0);
       addFollowLink(rt.ruleIndex, rt.followState);
     }
   }
 }