Beispiel #1
0
  // ***********************************************************
  // CONSTRUCTOR
  // ***********************************************************
  public GameScene(MapType type) {
    instance = this;

    gameMap = new GameMap(type);

    // Zoom-Camera configuration
    this.setOnAreaTouchTraversalFrontToBack();
    this.mScrollDetector = new SurfaceScrollDetector(this);

    activity = TowerDefenseActivity.getSharedInstance();
    resourceManager = ResourceManager.getInstance();

    if (MultiTouch.isSupported(activity)) {
      this.mPinchZoomDetector = new PinchZoomDetector(this);
    } else {
      this.mPinchZoomDetector = null;
    }

    this.setOnSceneTouchListener(this);
    this.setOnSceneTouchListenerBindingOnActionDownEnabled(true);

    fingerOnSceneCount = 0;
    zooming = false;

    String map = "";

    if (type == MapType.DESERT) map = "tmx/new_desert_path.tmx";
    else if (type == MapType.GRASS) map = "tmx/grass_path.tmx";
    else if (type == MapType.TUNDRA) map = "tmx/tundra_path.tmx";

    try {
      final TMXLoader tmxLoader =
          new TMXLoader(
              activity.getAssets(),
              activity.getEngine().getTextureManager(),
              TextureOptions.BILINEAR_PREMULTIPLYALPHA,
              activity.getVertexBufferObjectManager(),
              new ITMXTilePropertiesListener() {
                @Override
                public void onTMXTileWithPropertiesCreated(
                    final TMXTiledMap pTMXTiledMap,
                    final TMXLayer pTMXLayer,
                    final TMXTile pTMXTile,
                    final TMXProperties<TMXTileProperty> pTMXTileProperties) {}
              });
      this.mTMXTiledMap = tmxLoader.loadFromAsset(map);
    } catch (final TMXLoadException e) {
      Debug.e(e);
    }

    gameMap.setMap(mTMXTiledMap);

    tmxLayer = this.mTMXTiledMap.getTMXLayers().get(0);
    tmxLayer.setIgnoreUpdate(true);
    this.attachChild(tmxLayer);

    mCamera = activity.getCamera();
    this.mCamera.setBounds(
        0, (mCamera.getHeight() - tmxLayer.getHeight()), tmxLayer.getWidth(), tmxLayer.getHeight());
    this.mCamera.setBoundsEnabled(true);

    float camera_width = activity.getCamera().getWidth();
    float camera_height = activity.getCamera().getHeight();
    if (camera_width / tmxLayer.getHeight() >= camera_height / tmxLayer.getWidth())
      maxZoom = camera_width / (tmxLayer.getHeight() * 2);
    else maxZoom = camera_height / (tmxLayer.getWidth() * 2);

    // 2-dimensional array of tiles
    TMXTile[][] tiles = tmxLayer.getTMXTiles();

    startTile = null;
    endTile = null;
    outer:
    for (int i = 0; i < tiles.length; i++) {
      for (int j = 0; j < tiles[0].length; j++) {

        int[] start = gameMap.getStartTile();
        int[] end = gameMap.getEndTile();

        if (i == start[0] && j == start[1]) {
          startTile = tiles[i][j];
        } else if (i == end[0] && j == end[1]) {
          endTile = tiles[i][j];
          break outer;
        }
      }
    }

    money = 60;
    lives = 20;

    // Initializes the HUD
    panel = new BottomPanel(mCamera, gameMap);
    this.attachChild(panel);

    TowerTile.initializeMap();

    TowerTile turretTile = new TowerTile(resourceManager.getTurretTowerRegion());
    panel.placeTowerAccess(turretTile, 1);

    TowerTile iceTile = new TowerTile(resourceManager.getIceTowerRegion());
    panel.placeTowerAccess(iceTile, 2);

    TowerTile dartTile = new TowerTile(resourceManager.getDartTowerRegion());
    panel.placeTowerAccess(dartTile, 3);

    TowerTile spikeTile = new TowerTile(resourceManager.getSpikeTowerRegion());
    panel.placeTowerAccess(spikeTile, 4);

    TowerTile flameTile = new TowerTile(resourceManager.getFlameTowerRegion());
    panel.placeTowerAccess(flameTile, 5);

    startButton =
        new AnimatedSprite(
            0.0f,
            0.0f,
            resourceManager.getStartButtonRegion(),
            activity.getVertexBufferObjectManager()) {
          @Override
          public boolean onAreaTouched(
              TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {

            if (readyToPressAgain) {
              startCurrentWave();

              readyToPressAgain = false;
              this.registerUpdateHandler(
                  new TimerHandler(
                      1.0f,
                      new ITimerCallback() {

                        @Override
                        public void onTimePassed(TimerHandler pTimerHandler) {
                          readyToPressAgain = true;
                          unregisterUpdateHandler(pTimerHandler);
                        }
                      }));
            }

            panel.detachTowerTextDescription();

            return true;
          }
        };

    startButton.setScale(0.473372781f);
    panel.placeStartButton(startButton);

    // Getting texture regions for submenu items
    SubMenuManager.getDeleteRegion(resourceManager.getDeleteOptionRegion());
    SubMenuManager.getUpgradeRegion(resourceManager.getUpgradeOptionRegion());
    SubMenuManager.getReticalRegion(resourceManager.getTowerSightRegion());

    // Initializing tower array
    towers = new ArrayList<ITower>();

    downCoords = new Vector2();

    blockedTileList = new ArrayList<TMXTile>();

    aStarHelper = new AStarPathHelper(mTMXTiledMap, endTile);
    waveGenerator = new WaveHelper();
    waveCount = 0;
    deadEnemies = 0;

    waveFinished = true;
    initializedNewWave = false;

    // Sets up paths/move modifiers of enemies in the first wave
    initializeNextWave();

    FlameTower.initialize(resourceManager.getFlameParticleRegion());

    Log.i(
        "Info",
        "Dead Enemies: "
            + deadEnemies
            + " Finished Enemies: "
            + aStarHelper.getNumberOfEnemiesFinished()
            + " Current Wave Length: "
            + currentWave.getEnemies().size());

    speedFactor = 0.5f;
    readyToPressAgain = true;

    // collisionDetect = new TimerHandler((float)0.0125/speedFactor, true, new ITimerCallback() {

    collisionDetect =
        new TimerHandler(
            0.025f,
            true,
            new ITimerCallback() {

              @Override
              public void onTimePassed(TimerHandler pTimerHandler) {
                collisionDetect();
              }
            });

    enemyQueues =
        new TimerHandler(
            0.3f,
            true,
            new ITimerCallback() {
              @Override
              public void onTimePassed(TimerHandler pTimerHandler) {
                addEnemiesToTowerQueues();
              }
            });

    disableBackButton = false;
  }
  public void createExplosion(float x, float y, float radius, float damage, boolean harmPlayer) {

    final float X = x, Y = y;

    final HashMap<Character, Float> CHARACTERS_IN_RANGE = new HashMap<Character, Float>();

    for (final Zombie z : Zombie.getAliveZombies())
      this.onExplosionCheckCharacterCollision(x, y, radius, z, CHARACTERS_IN_RANGE);

    if (harmPlayer)
      this.onExplosionCheckCharacterCollision(x, y, radius, this.pPlayer, CHARACTERS_IN_RANGE);

    final Iterator<Character> CHARACTER_ITERATOR = CHARACTERS_IN_RANGE.keySet().iterator();
    final Iterator<Float> DAMAGE_ITERATOR = CHARACTERS_IN_RANGE.values().iterator();

    while (CHARACTER_ITERATOR.hasNext()) {

      final Character CHAR = CHARACTER_ITERATOR.next();
      final Float DAMAGE = DAMAGE_ITERATOR.next();

      CHAR.setHealthAmount((int) (CHAR.getHealthAmount() - damage * DAMAGE));

      if (CHAR.getHealthAmount() <= 0) AchievementsManager.incrementZombiesKilledByExplosion();
    }

    final ITiledTextureRegion EXPLOSION_TEXTURE = HudRegions.region_explosion;
    final AnimatedSprite EXPLOSION =
        new AnimatedSprite(
            x, y, EXPLOSION_TEXTURE, EnvironmentVars.MAIN_CONTEXT.getVertexBufferObjectManager());

    if (this.explosionCount == 0) EXPLOSION_TEXTURE.getTexture().load();

    EXPLOSION.setScaleCenter(0, 0);
    EXPLOSION.setScale(2f);
    EXPLOSION.setPosition(
        EXPLOSION.getX() - EXPLOSION.getWidthScaled() / 2f,
        EXPLOSION.getY() - EXPLOSION.getHeightScaled() / 2f);
    EXPLOSION.setZIndex(this.getLevel().getMapHeight());
    this.attachChild(EXPLOSION);
    this.explosionCount++;

    EXPLOSION.animate(
        30L,
        false,
        new IAnimationListener() {
          private boolean usedEffects;

          @Override
          public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
            EnvironmentVars.MAIN_CONTEXT.runOnUpdateThread(
                new Runnable() {
                  @Override
                  public void run() {
                    SessionScene.this.explosionCount--;
                    if (SessionScene.this.explosionCount == 0)
                      EXPLOSION_TEXTURE.getTexture().unload();
                    EXPLOSION.detachSelf();
                    EXPLOSION.dispose();
                  }
                });
          }

          @Override
          public void onAnimationFrameChanged(
              AnimatedSprite pAnimatedSprite, int pOldFrameIndex, int pNewFrameIndex) {

            if (pNewFrameIndex >= 3)
              if (!this.usedEffects) {
                SessionScene.this.createExplosionMark(X, Y);
                SessionScene.this.onExplosionCreateSmoke(X, Y);
                this.usedEffects = true;
              }
          }

          @Override
          public void onAnimationLoopFinished(
              AnimatedSprite pAnimatedSprite, int pRemainingLoopCount, int pInitialLoopCount) {}

          @Override
          public void onAnimationStarted(AnimatedSprite pAnimatedSprite, int pInitialLoopCount) {}
        });

    this.getCameraManager().shakeRandomDirection();

    SessionScene.EXPLOSION_SOUND.play();
  }