public void glInit(GeometryViewer viewer, GL gl, GLU glu) { surface = getNewSurface(); float mat_diffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; float mat_specular[] = {1.0f, 1.0f, 1.0f, 1.0f}; float mat_shininess[] = {100.0f}; gl.material(FRONT, DIFFUSE, mat_diffuse); gl.material(FRONT, SPECULAR, mat_specular); gl.material(FRONT, SHININESS, mat_shininess); gl.enable(LIGHTING); gl.enable(LIGHT0); gl.enable(DEPTH_TEST); gl.enable(AUTO_NORMAL); gl.enable(NORMALIZE); initSurface(); surface.nurbsProperty(GLU_SAMPLING_TOLERANCE, 25.0f); surface.nurbsProperty(GLU_DISPLAY_MODE, GLU_FILL); }