Beispiel #1
0
 /**
  * temp method for npc interactions
  *
  * @param command
  * @param index
  */
 private static void interact(String[] command, int index) {
   Scene curScene = DungeonMaster.player.scene;
   int npcIndex = -1;
   String npcName = "";
   boolean found = false;
   NPC testNpc = new NPC(null, npcName, null, curScene, null);
   if (command[index + 1].equals("to")) index++;
   if (command[index + 1].equals("with")) index++;
   for (int i = 1; i < command.length - index; i++) {
     npcName += command[index + i];
     npcIndex = curScene.findActor(npcName);
     if (npcIndex != -1) {
       if (curScene.actors[npcIndex].getClass().equals(testNpc.getClass())) {
         NPC realNpc = (NPC) curScene.actors[npcIndex];
         realNpc.talk.run();
       } else {
         System.out.println("System: You can't talk to that");
         if (DungeonMaster.help) System.out.println("Help: That actor isn't a NPC");
       }
       break;
     } else {
       npcName += " ";
     }
     if ((i == 3 || i == command.length - index - 1) && npcIndex != -1) {
       System.out.println("System: NPC not found");
       if (DungeonMaster.help) System.out.println("Help: Given NPC not found in current scene");
     }
   }
   testNpc = null;
 }
Beispiel #2
0
 private static void give(String[] command, int index) {
   Item item = null;
   Objects object = null;
   String name = "";
   boolean done = false;
   for (int i = index; i < command.length - 1; i++) {
     name += command[i + 1];
     if (item == null) {
       item = DungeonMaster.player.invenFind(name);
       if (item != null) {
         name = "";
         if (command.length > i) if (command[i + 1].equals("in")) i++;
       }
     }
     if (object == null) {
       int objectIndex = DungeonMaster.player.scene.findObject(name);
       if (objectIndex != -1) {
         object = DungeonMaster.player.scene.objects[objectIndex];
         name = "";
       }
     }
     if (object != null && item != null) {
       done = true;
       break;
     }
   }
   if (done) {
     object.invenAdd(item);
     DungeonMaster.player.invenRemov(item);
     System.out.println(
         "System: " + item.niceName + " is now in " + object.niceName + "'s inventory.");
     NPC testNpc = new NPC(null, "", null, DungeonMaster.outside, null);
     if (object.getClass() == testNpc.getClass())
       System.out.println(object.niceName + ": Thank you.");
   } else System.out.println("System: Actor or Item not found");
 }