Beispiel #1
0
 public void next() {
   if (phase == 0) {
     turn();
   } else if (phase == 2) {
     end();
   }
 }
Beispiel #2
0
 public void act(Character c, Skill action, String choice) {
   if (c == p1) {
     p1act = action;
   }
   if (c == p2) {
     p2act = action;
   }
   action.choice = choice;
   if (p1act == null) {
     p1.act(this);
   } else if (p2act == null) {
     p2.act(this);
   } else if (p1act != null && p2act != null) {
     clear();
     if (p1.human() || p2.human()) {
       Global.gui().clearText();
     }
     p1act = checkWorship(p1, p2, p1act);
     p2act = checkWorship(p2, p1, p2act);
     if (Global.isDebugOn(DebugFlags.DEBUG_SCENE)) {
       System.out.println(p1.name() + " uses " + p1act.getLabel(this));
       System.out.println(p2.name() + " uses " + p2act.getLabel(this));
     }
     if (p1.pet != null && p2.pet != null) {
       petbattle(p1.pet, p2.pet);
     } else if (p1.pet != null) {
       p1.pet.act(this, p2);
     } else if (p2.pet != null) {
       p2.pet.act(this, p1);
     }
     useSkills();
     this.write("<br>");
     p1.eot(this, p2, p2act);
     p2.eot(this, p1, p1act);
     checkStamina(p1);
     checkStamina(p2);
     getStance().decay(this);
     getStance().checkOngoing(this);
     phase = 0;
     if (!(p1.human() || p2.human())) {
       timer++;
       turn();
     }
     updateMessage();
   }
 }