Beispiel #1
0
  public void update() {
    if (time > 12000 && time < 13330) ambient.lerp(day, (12000f / 13300f) / 360f);
    else if (time > 22700 && time < 24000) ambient.lerp(night, (22700f / 24000f) / 360f);

    this.updateEntities();
    time++;
    if (time >= 24000) {
      this.nbMob += 5;
      time = 0;
    }

    this.generateEntity();
  }
Beispiel #2
0
public class Level {

  private int width, height;
  private Tile[] tiles;
  private List<Entity> entities;
  private EntityGiantEgg egg;
  private Camera camera;

  private int time;

  private GameScene scene;
  private Random rand;

  private int maxSpawnLevel = 10;
  private int nbMob = 0;

  private static Color night = new Color(0.5f, 0.5f, 0.5f, 1.0f);
  private Color day = new Color(1.0f, 1.0f, 1.0f, 1.0f);
  public static Color ambient = night.clone();

  private int currentCampFire = 0;

  public Level(GameScene scene, int width, int height) {
    this.width = width;
    this.height = height;
    this.scene = scene;
    this.tiles = new Tile[width * height];
    this.entities = new ArrayList<Entity>();
    this.egg = new EntityGiantEgg(this);
    this.egg.setSpawn(
        new Vector2f(
            width / 2 * Tile.SIZE - egg.getSize().x / 2,
            height / 2 * Tile.SIZE - egg.getSize().y / 2));
    this.entities.add(egg);
    this.time = 0;
    this.rand = new Random();
    this.initLevel();
  }

  private void initLevel() {
    for (int i = 0; i < width; i++) {
      for (int j = 0; j < height; j++) {
        tiles[i + j * width] = new Tile(0);
      }
    }

    int maxCampFire = 16;

    while (currentCampFire < maxCampFire) {
      EntityFireCamp camp = new EntityFireCamp(this);
      float posX = this.rand.nextInt(width * Tile.SIZE);
      float posY = this.rand.nextInt(height * Tile.SIZE);
      if (camp.canSpawnHere(posX, posY)) {
        camp.setPosition(posX, posY);
        this.addEntity(camp);
        currentCampFire++;
      }
    }
  }

  public Entity getEntity(float x, float y, float w, float h, Entity entity) {
    for (Entity e : entities) {
      float entityX = e.getPos().x;
      float entityY = e.getPos().y;
      float entityW = entityX + e.getSize().x;
      float entityH = entityY + e.getSize().y;
      if (x + w > entityX && y + h > entityY && x < entityW && y < entityH && !e.equals(entity))
        return e;
    }

    return null;
  }

  public void addEntity(Entity entity) {
    this.entities.add(entity);
  }

  public void removeEntity(Entity entity) {
    this.entities.remove(entity);
  }

  public void render() {
    glColor4f(ambient.r, ambient.g, ambient.b, ambient.a);
    this.renderTile();
    this.renderEntities();
    glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
  }

  private void renderTile() {
    for (int i = 0; i < width; i++) {
      for (int j = 0; j < height; j++) {
        Tile tile = tiles[i + j * width];
        float camX = this.camera.getPosition().x;
        float camY = this.camera.getPosition().y;
        float camW = camX + Game.instance.getWidth() / Game.instance.getScale();
        float camH = camY + Game.instance.getHeight() / Game.instance.getScale();

        if ((i + 1) * Tile.SIZE < camX) continue;
        if ((j + 1) * Tile.SIZE < camY) continue;
        if (i * Tile.SIZE > camW) continue;
        if (j * Tile.SIZE > camH) continue;

        if (tile != null) tile.render(i, j);
      }
    }
  }

  private void renderEntities() {
    for (Entity e : entities) {
      float entityX = e.getPos().x;
      float entityY = e.getPos().y;
      float entityW = entityX + e.getSize().x;
      float entityH = entityY + e.getSize().y;
      float camX = this.camera.getPosition().x;
      float camY = this.camera.getPosition().y;
      float camW = camX + Game.instance.getWidth() / Game.instance.getScale();
      float camH = camY + Game.instance.getHeight() / Game.instance.getScale();

      if (entityX + entityW < camX) continue;
      if (entityY + entityH < camY) continue;
      if (entityX > camW) continue;
      if (entityY > camH) continue;

      e.render();
    }
  }

  public void update() {
    if (time > 12000 && time < 13330) ambient.lerp(day, (12000f / 13300f) / 360f);
    else if (time > 22700 && time < 24000) ambient.lerp(night, (22700f / 24000f) / 360f);

    this.updateEntities();
    time++;
    if (time >= 24000) {
      this.nbMob += 5;
      time = 0;
    }

    this.generateEntity();
  }

  private void updateEntities() {
    for (Entity e : entities) {
      if (e instanceof EntityLiving) {
        EntityLiving entity = (EntityLiving) e;
        if (entity.isDead()) {
          if (entity instanceof EntityMonster)
            this.getPlayer().removeEntity((EntityMonster) entity);
          this.removeEntity(e);
          if (entity instanceof EntityHuman) nbMob--;
          return;
        }
      }

      e.update();
    }
  }

  private void generateEntity() {
    float spawnFreq = 0.15f;
    if (this.rand.nextFloat() <= spawnFreq && nbMob <= maxSpawnLevel) {
      Vector2f position =
          new Vector2f(rand.nextInt(width * Tile.SIZE), rand.nextInt(height * Tile.SIZE));
      EntityHuman human = new EntityHuman(this);
      if (human.canSpawnHere(position.x, position.y)) {
        human.setPosition(position);
        this.addEntity(human);
        this.nbMob++;
      }
    }
  }

  public void addHuman(Vector2f position) {
    EntityHuman human = new EntityHuman(this);
    human.setPosition(position);
    this.addEntity(human);
    this.nbMob++;
  }

  public List<Entity> getEntities() {
    return this.entities;
  }

  public boolean isDay() {
    return time > 12000 && time < 22700;
  }

  public int getWidth() {
    return this.width;
  }

  public int getHeight() {
    return this.height;
  }

  public EntityGiantEgg getEgg() {
    return this.egg;
  }

  public void setCamera(Camera camera) {
    this.camera = camera;
  }

  public Camera getCamera() {
    return this.camera;
  }

  public Player getPlayer() {
    return this.scene.getPlayer();
  }

  public void subNbCamp() {
    this.currentCampFire--;
  }

  public int getCurrentCampFire() {
    return this.currentCampFire;
  }
}