public void run() {
   csi.cls();
   csi.print(5, 5, "Welcome to TEH game!", CSIColor.BABY_BLUE);
   csi.saveBuffer();
   boolean exit = false;
   while (!exit) {
     csi.restore();
     csi.print(a, b, "@", CSIColor.ATOMIC_TANGERINE);
     csi.refresh();
     int key = csi.inkey().code;
     switch (key) {
       case CharKey.UARROW:
         b--;
         break;
       case CharKey.DARROW:
         b++;
         break;
       case CharKey.LARROW:
         a--;
         break;
       case CharKey.RARROW:
         a++;
         break;
       case CharKey.Q:
       case CharKey.q:
         exit = true;
     }
   }
   csi.print(1, 20, "Press space to continue");
   csi.refresh();
   csi.waitKey(CharKey.SPACE);
   System.exit(0);
 }
Beispiel #2
0
 public static void printMap(TileMap map, ConsoleSystemInterface console) {
   for (int i = 0; i < map.getySize(); ++i) {
     for (int k = 0; k < map.getxSize(); ++k) {
       console.print(k, i, map.getTile(i, k).getDisplay(), map.getTile(i, k).getColor());
     }
   }
 }
Beispiel #3
0
  public static void main(String args[]) throws IOException {
    ConsoleSystemInterface console = null;
    try {
      WSwingConsoleInterface.xdim = 100;
      WSwingConsoleInterface.ydim = 100;
      console = new WSwingConsoleInterface();
    } catch (ExceptionInInitializerError e) {
      System.out.println("*** Unable to initialize interface.");
      e.printStackTrace();
      System.exit(-1);
    }

    InputStream is = Main.class.getResourceAsStream("Tile.json");
    long startTime = System.currentTimeMillis();
    TileRepository.getInstance().initialize(is);
    long endTime = System.currentTimeMillis();
    System.out.println(endTime - startTime);
    List<String> tileIds = new ArrayList<>();
    tileIds.add("grass");
    tileIds.add("tree");
    tileIds.add("stone");
    TileSet tileSet = new TileSet(tileIds);
    IMapBuilder mapBuilder =
        new StreamMapBuilder(tileSet, Main.class.getResourceAsStream("TestMap.txt"));

    TileMap m = mapBuilder.build();
    List<TileMap> floors = new ArrayList<>();
    floors.add(m);
    Dungeon dungeon = new Dungeon(floors);
    GameObject g1 = new GameObject(0, "guy1");
    GameObject g2 = new GameObject(1, "guy2");
    g1.addComponent(new LocationComponent(g1, new Point(1, 1), 0));
    g2.addComponent(new LocationComponent(g1, new Point(5, 5), 0));
    dungeon.addGameObject(g1);
    dungeon.addGameObject(g2);
    ((LocationComponent) g1.getGameComponent(LocationComponent.class.getName()))
        .setFloorLocation(new Point(2, 1));
    Random rand = new Random();

    int heroX = 1;
    int heroY = 1;
    int villainX = 8;
    int villainY = 8;

    Entity hero = new Entity("Hero", 100, 100, 18, 10, 5);
    Entity villain = new Entity("Villain", 50, 50, 10, 10, 6);

    boolean stop = false;
    while (!stop) {
      console.cls();
      printMap(m, console);
      console.print(villainX, villainY, villainChar, ConsoleSystemInterface.RED);
      console.print(heroX, heroY, heroChar, ConsoleSystemInterface.WHITE);
      console.print(60, 0, "Hero Hp: " + hero.getMaxHealth() + "/" + hero.getHealth());
      console.print(60, 1, "Villain Hp: " + villain.getMaxHealth() + "/" + villain.getHealth());
      console.refresh();
      CharKey dir = console.inkey();
      if (dir.isUpArrow() && m.getTile(heroY - 1, heroX).isPassable()) {
        heroY--;
      }
      if (dir.isDownArrow() && m.getTile(heroY + 1, heroX).isPassable()) {
        heroY++;
      }
      if (dir.isLeftArrow() && m.getTile(heroY, heroX - 1).isPassable()) {
        heroX--;
      }
      if (dir.isRightArrow() && m.getTile(heroY, heroX + 1).isPassable()) {
        heroX++;
      }
      if (dir.code == CharKey.a) {
        if (adjacent(heroX, villainX, heroY, villainY)) {
          if (attack(hero, villain)) {
            villainChar = '=';
          }
        } else {
          System.out.println("Can not attack villain");
        }
      }
      if (dir.code == CharKey.q) {
        stop = true;
      }

      if (villain.getHealth() > 0) {
        if (adjacent(heroX, villainX, heroY, villainY)) {
          if (attack(villain, hero)) {
            heroChar = '=';
          }
        } else {
          int villainDir = rand.nextInt(4);
          if (villainDir == 0) {
            if (m.getTile(villainY - 1, villainX).isPassable()) {
              villainY--;
            }
          }
          if (villainDir == 1) {
            if (m.getTile(villainY + 1, villainX).isPassable()) {
              villainY++;
            }
          }
          if (villainDir == 2) {
            if (m.getTile(villainY, villainX - 1).isPassable()) {
              villainX--;
            }
          }
          if (villainDir == 3) {
            if (m.getTile(villainY, villainX + 1).isPassable()) {
              villainX++;
            }
          }
        }
      }
    }
    m = null;
    console = null;
    System.exit(0);
  }