Beispiel #1
0
  public static void attack(EntityLiving handle, Entity target) {
    AttributeInstance attribute = handle.getAttributeInstance(GenericAttributes.e);
    float damage = (float) (attribute == null ? 1D : attribute.getValue());

    if (handle.hasEffect(MobEffectList.INCREASE_DAMAGE)) {
      damage += 3 << handle.getEffect(MobEffectList.INCREASE_DAMAGE).getAmplifier();
    }

    if (handle.hasEffect(MobEffectList.WEAKNESS)) {
      damage -= 2 << handle.getEffect(MobEffectList.WEAKNESS).getAmplifier();
    }

    int knockbackLevel = 0;

    if (target instanceof EntityLiving) {
      damage += EnchantmentManager.a(handle, (EntityLiving) target);
      knockbackLevel +=
          EnchantmentManager.getKnockbackEnchantmentLevel(handle, (EntityLiving) target);
    }

    boolean success = target.damageEntity(DamageSource.mobAttack(handle), damage);
    if (!success) return;

    if (knockbackLevel > 0) {
      target.g(
          -Math.sin(handle.yaw * Math.PI / 180.0F) * knockbackLevel * 0.5F,
          0.1D,
          Math.cos(handle.yaw * Math.PI / 180.0F) * knockbackLevel * 0.5F);
      handle.motX *= 0.6D;
      handle.motZ *= 0.6D;
    }

    int fireAspectLevel = EnchantmentManager.getFireAspectEnchantmentLevel(handle);

    if (fireAspectLevel > 0) {
      target.setOnFire(fireAspectLevel * 4);
    }
  }
Beispiel #2
0
 public boolean attack(Entity entity, float damage) {
   return this.attack(entity, DamageSource.mobAttack(this), f);
 }