public static boolean sendToBed(String playername) {

    EntityPlayerMP player =
        MinecraftServer.getServer().getConfigurationManager().func_152612_a(playername);
    ChunkCoordinates dest = player.getBedLocation(0);
    return movePlayer(playername, 0, dest);
  }
  public static boolean sendToDefaultSpawn(String playername) {

    if (MinecraftServer.getServer().getConfigurationManager().func_152612_a(playername) != null) {
      EntityPlayerMP player =
          MinecraftServer.getServer().getConfigurationManager().func_152612_a(playername);
      if (player.getBedLocation(0) != null) {
        return sendToBed(playername);
      } else {
        return sendToDimension(playername, 0);
      }
    }
    teleportQueue.addToQueue(playername);
    return false;
  }
  /**
   * creates and returns a respawned player based on the provided PlayerEntity. Args are the
   * PlayerEntityMP to respawn, an INT for the dimension to respawn into (usually 0), and a boolean
   * value that is true if the player beat the game rather than dying
   */
  public EntityPlayerMP respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3) {
    par1EntityPlayerMP
        .getServerForPlayer()
        .getEntityTracker()
        .removeAllTrackingPlayers(par1EntityPlayerMP);
    par1EntityPlayerMP
        .getServerForPlayer()
        .getEntityTracker()
        .removeEntityFromAllTrackingPlayers(par1EntityPlayerMP);
    par1EntityPlayerMP.getServerForPlayer().getPlayerManager().removePlayer(par1EntityPlayerMP);
    this.playerEntityList.remove(par1EntityPlayerMP);
    this.mcServer
        .worldServerForDimension(par1EntityPlayerMP.dimension)
        .removeEntity(par1EntityPlayerMP);
    ChunkCoordinates var4 = par1EntityPlayerMP.getBedLocation();
    boolean var5 = par1EntityPlayerMP.isSpawnForced();
    par1EntityPlayerMP.dimension = par2;
    Object var6;

    if (this.mcServer.isDemo()) {
      var6 =
          new DemoWorldManager(this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension));
    } else {
      var6 =
          new ItemInWorldManager(
              this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension));
    }

    EntityPlayerMP var7 =
        new EntityPlayerMP(
            this.mcServer,
            this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension),
            par1EntityPlayerMP.username,
            (ItemInWorldManager) var6);
    var7.playerNetServerHandler = par1EntityPlayerMP.playerNetServerHandler;
    var7.clonePlayer(par1EntityPlayerMP, par3);
    var7.entityId = par1EntityPlayerMP.entityId;
    WorldServer var8 = this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension);
    this.func_72381_a(var7, par1EntityPlayerMP, var8);
    ChunkCoordinates var9;

    if (var4 != null) {
      var9 =
          EntityPlayer.verifyRespawnCoordinates(
              this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension), var4, var5);

      if (var9 != null) {
        var7.setLocationAndAngles(
            (double) ((float) var9.posX + 0.5F),
            (double) ((float) var9.posY + 0.1F),
            (double) ((float) var9.posZ + 0.5F),
            0.0F,
            0.0F);
        var7.setSpawnChunk(var4, var5);
      } else {
        var7.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(0, 0));
      }
    }

    var8.theChunkProviderServer.loadChunk((int) var7.posX >> 4, (int) var7.posZ >> 4);

    while (!var8.getCollidingBoundingBoxes(var7, var7.boundingBox).isEmpty()) {
      var7.setPosition(var7.posX, var7.posY + 1.0D, var7.posZ);
    }

    var7.playerNetServerHandler.sendPacketToPlayer(
        new Packet9Respawn(
            var7.dimension,
            (byte) var7.worldObj.difficultySetting,
            var7.worldObj.getWorldInfo().getTerrainType(),
            var7.worldObj.getHeight(),
            var7.theItemInWorldManager.getGameType()));
    var9 = var8.getSpawnPoint();
    var7.playerNetServerHandler.setPlayerLocation(
        var7.posX, var7.posY, var7.posZ, var7.rotationYaw, var7.rotationPitch);
    var7.playerNetServerHandler.sendPacketToPlayer(
        new Packet6SpawnPosition(var9.posX, var9.posY, var9.posZ));
    var7.playerNetServerHandler.sendPacketToPlayer(
        new Packet43Experience(var7.experience, var7.experienceTotal, var7.experienceLevel));
    this.updateTimeAndWeatherForPlayer(var7, var8);
    var8.getPlayerManager().addPlayer(var7);
    var8.spawnEntityInWorld(var7);
    this.playerEntityList.add(var7);
    var7.addSelfToInternalCraftingInventory();
    return var7;
  }