@Override
 @SideOnly(Side.CLIENT)
 public void preRender(
     Entity entity, BodyPart[] parts, BodyPartLocation location, ModelBase model) {
   RenderBlocks renderBlocks = new RenderBlocks();
   ClientProxy.bindTexture(TextureMap.locationItemsTexture);
   GL11.glEnable(GL11.GL_CULL_FACE);
   if (location == BodyPartLocation.Torso) {
     GL11.glPushMatrix();
     GL11.glScalef(1.0F, -1.0F, 1.0F);
     GL11.glTranslatef(0.4F, 0.4F, 0.0F);
     GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
     renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
     GL11.glTranslatef(0.1F, 0.0F, -0.4F);
     GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
     renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
     GL11.glPopMatrix();
   }
   if (location == BodyPartLocation.Head) {
     GL11.glPushMatrix();
     head[0].postRender(0.0625F);
     GL11.glScalef(1.0F, -1.0F, 1.0F);
     GL11.glTranslatef(0.0F, 0.75F, -0.1F);
     GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
     renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F); // head
     GL11.glPopMatrix();
   }
   GL11.glDisable(GL11.GL_CULL_FACE);
   ClientProxy.bindTexture(texture);
 }
Beispiel #2
0
  @Override
  public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
    Block blockToRender = metadata < 16 ? TFCBlocks.Planks : TFCBlocks.Planks2;
    Block woodblock = metadata < 16 ? TFCBlocks.WoodSupportH : TFCBlocks.WoodSupportH2;
    if (block instanceof IMultipleBlock)
      blockToRender = ((IMultipleBlock) block).getBlockTypeForRender();

    // Arms of the Stand
    renderer.setRenderBounds(0.44F, 1.45F * 0.70F, 0.2F, 0.56F, 1.55F * 0.70F, 0.8F);
    renderInvBlock(woodblock, metadata, renderer);

    renderer.setRenderBounds(0.45F, 0.201F * 0.70F, 0.35F, 0.55F, 1.45F * 0.70F, 0.45F);
    renderInvBlock(woodblock, metadata, renderer);

    renderer.setRenderBounds(0.45F, 0.201F * 0.70F, 0.55F, 0.55F, 1.45F * 0.70F, 0.65F);
    renderInvBlock(woodblock, metadata, renderer);

    // Base of the stand
    renderer.setRenderBounds(0.2F, 0F, 0.2F, 0.8F, 0.2F * 0.50F, 0.8F);
    renderInvBlock(blockToRender, metadata, renderer);

    // Main post of the stand
    renderer.setRenderBounds(0.45F, 1.45F * 0.70F, 0.45F, 0.55F, 1.9F * 0.70F, 0.55F);
    renderInvBlock(woodblock, metadata, renderer);
  }
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) {
    if (modelID == model) {
      renderer.renderStandardBlock(block, x, y, z);
      renderer.setRenderBounds(0f, 0f, 0f, 1f, 0.5f, 1f);
      int metadata = world.getBlockMetadata(x, y, z);
      BlockSkinRenderHelper.renderLiquidBlock(
          ((SlimePad) block).getFluidIcon(metadata),
          ((SlimePad) block).getFluidIcon(metadata),
          x,
          y,
          z,
          renderer,
          world);

      float[] size = size(metadata % 8);
      renderer.setRenderBounds(size[0], 0.5f, size[1], size[2], 0.6875f, size[3]);
      BlockSkinRenderHelper.renderLiquidBlock(
          ((SlimePad) block).getNubIcon(metadata),
          ((SlimePad) block).getNubIcon(metadata),
          x,
          y,
          z,
          renderer,
          world);
    }
    return true;
  }
 @Override
 public boolean renderWorldBlock(
     IBlockAccess blockAccess,
     int x,
     int y,
     int z,
     Block block,
     int modelID,
     RenderBlocks renderer) {
   switch (modelID) {
     case 90:
       return renderBlockCrossedSquares(blockAccess, x, y, z, block, modelID, renderer);
     case 102:
       return renderer.renderStandardBlock(block, x, y, z);
     case 103:
       return renderBlockMetalLadder(
           blockAccess, x, y, z, (BlockMetalLadder) block, modelID, renderer);
     case 110:
       return renderer.renderStandardBlock(block, x, y, z);
     case 111:
       return renderBlockWoodLadder(
           blockAccess, x, y, z, (BlockWoodLadder) block, modelID, renderer);
   }
   return false;
 }
  public static void renderCubes(
      IBlockAccess world,
      ArrayList<CubeObject> cubes,
      int x,
      int y,
      int z,
      Block block,
      RenderBlocks renderer,
      ForgeDirection direction,
      ExtendedRenderBlocks extraRenderer) {
    for (int i = 0; i < cubes.size(); i++) {

      if (cubes.get(i).icon != null) renderer.setOverrideBlockTexture(cubes.get(i).icon);

      if (cubes.get(i).block != null)
        if (cubes.get(i).meta != -1) {
          if (fake == null) {
            fake = new IBlockAccessFake(renderer.blockAccess);
            extraRenderer.blockAccess = fake;
          }

          if (fake.world != renderer.blockAccess) fake.world = renderer.blockAccess;

          extraRenderer.clearOverrideBlockTexture();
          extraRenderer.setRenderBounds(
              cubes.get(i).minX,
              cubes.get(i).minY,
              cubes.get(i).minZ,
              cubes.get(i).maxX,
              cubes.get(i).maxY,
              cubes.get(i).maxZ);
          extraRenderer.meta = cubes.get(i).meta;
          fake.overrideMeta = cubes.get(i).meta;
          extraRenderer.color = cubes.get(i).color;
          extraRenderer.lockBlockBounds = true;
          extraRenderer.renderBlockAllFaces(cubes.get(i).block, x, y, z);
          extraRenderer.lockBlockBounds = false;
          extraRenderer.color = ColorUtils.WHITE;
          continue;
        } else renderer.setOverrideBlockTexture(cubes.get(i).block.getBlockTextureFromSide(0));

      renderer.setRenderBounds(
          cubes.get(i).minX,
          cubes.get(i).minY,
          cubes.get(i).minZ,
          cubes.get(i).maxX,
          cubes.get(i).maxY,
          cubes.get(i).maxZ);

      if (direction != null
          && direction != ForgeDirection.EAST
          && direction != ForgeDirection.UNKNOWN)
        RenderHelper3D.applyBlockRotation(renderer, direction);

      renderer.renderStandardBlock(block, x, y, z);

      if (cubes.get(i).icon != null || cubes.get(i).block != null)
        renderer.clearOverrideBlockTexture();
    }
  }
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    for (int i = 0; i < _caseBounds.length; i++) {
      BoundTransform boundTransform = _caseBounds[i];
      Bound bound = boundTransform.Bound.copy();

      setBound(bound, renderer);
      renderer.renderStandardBlock(block, x, y, z);

      if (boundTransform.Transforms == null) continue;

      for (int j = 0; j < boundTransform.Transforms.length; j++) {
        PointF p = boundTransform.Transforms[j];

        bound.MinX += p.X;
        bound.MinY += p.Y;
        bound.MinZ += p.Z;
        bound.MaxX += p.X;
        bound.MaxY += p.Y;
        bound.MaxZ += p.Z;

        setBound(bound, renderer);
        renderer.renderStandardBlock(block, x, y, z);
        ;
      }
    }

    return true;
  }
  @Override
  public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9) {
    GL11.glPushMatrix();
    GL11.glDisable(GL11.GL_FOG);

    int age = var1.ticksExisted * 5;

    float size = 0.5F; // - (age * 0.03F);

    if (size < 0) size = 0;

    GL11.glTranslatef((float) var2, (float) var4, (float) var6);
    this.loadTexture("/terrain.png");
    World var11 = var1.worldObj;
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glRotatef((float) (age * 0.1F * 180.0D / 12.566370964050293D - 0.0D), 1.0F, 0.0F, 0.0F);
    GL11.glRotatef((float) (age * 0.1F * 180.0D / (Math.PI * 2D) - 0.0D), 0.0F, 1.0F, 0.0F);
    GL11.glRotatef((float) (age * 0.1F * 180.0D / (Math.PI * 2D) - 0.0D), 0.0F, 0.0F, 1.0F);
    RenderBlocks rb = new RenderBlocks(var1.worldObj);
    GL11.glScalef(size, size, size);
    // Tessellator tess = Tessellator.instance;
    // tess.setBrightness(255);
    // tess.setColorOpaque_F(255, 255, 255);
    // renderBlock = Block.netherrack;
    rb.setRenderBoundsFromBlock(renderBlock);
    rb.renderBlockAsItem(renderBlock, 0, 0.8F);

    GL11.glEnable(GL11.GL_FOG);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
  }
  public static void renderRotatingBlockIntoGUI(
      FontRenderer fontRenderer,
      RenderEngine renderEngine,
      ItemStack stack,
      int x,
      int y,
      float zLevel,
      float scale) {

    RenderBlocks renderBlocks = new RenderBlocks();

    Block block = Block.blocksList[stack.itemID];
    renderEngine.bindTexture(renderEngine.getTexture(block.getTextureFile()));
    GL11.glPushMatrix();
    GL11.glTranslatef((float) (x - 2), (float) (y + 3), -3.0F + zLevel);
    GL11.glScalef(10.0F, 10.0F, 10.0F);
    GL11.glTranslatef(1.0F, 0.5F, 1.0F);
    GL11.glScalef(1.0F * scale, 1.0F * scale, -1.0F);
    GL11.glRotatef(210.0F, 1.0F, 0.0F, 0.0F);
    GL11.glRotatef(0F + 1 * rotationAngle, 0.0F, 1.0F, 0.0F);
    rotationAngle = (rotationAngle + 1) % 360;

    int var10 = Item.itemsList[stack.itemID].getColorFromItemStack(stack, 0);
    float var16 = (float) (var10 >> 16 & 255) / 255.0F;
    float var12 = (float) (var10 >> 8 & 255) / 255.0F;
    float var13 = (float) (var10 & 255) / 255.0F;

    GL11.glColor4f(var16, var12, var13, 1.0F);

    GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
    renderBlocks.useInventoryTint = true;
    renderBlocks.renderBlockAsItem(block, stack.getItemDamage(), 1.0F);
    renderBlocks.useInventoryTint = true;
    GL11.glPopMatrix();
  }
  @Override
  public void renderTileEntityAt(TileEntity t, double x, double y, double z, float pt) {
    Block blockType = t.getBlockType();

    Tessellator tes = Tessellator.instance;
    tes.setColorOpaque_F(1.0F, 1.0F, 1.0F);

    renderBlocks.blockAccess = t.getWorldObj();

    {
      if (Minecraft.isAmbientOcclusionEnabled()) {
        GL11.glShadeModel(GL11.GL_SMOOTH);
      } else {
        GL11.glShadeModel(GL11.GL_FLAT);
      }
      RenderHelper.disableStandardItemLighting();

      RenderUtils.loadTexture(TextureMap.locationBlocksTexture);

      tes.startDrawingQuads();
      tes.setTranslation(x - t.xCoord, y - t.yCoord, z - t.zCoord);

      renderBlocks.renderBlockAllFaces(blockType, t.xCoord, t.yCoord, t.zCoord);
      tes.setTranslation(0, 0, 0);
      tes.draw();

      RenderHelper.enableStandardItemLighting();
    }
  }
Beispiel #10
0
 @Override
 public void renderInventoryBlock(
     Block block, int metadata, int modelID, RenderBlocks renderBlocks) {
   renderBlocks.setRenderBounds(0.15D, 0.4D, 0.15D, 0.85D, 0.5D, 1.0D);
   super.renderInventoryBlock(block, metadata, modelID, renderBlocks);
   renderBlocks.setRenderBounds(0.2D, 0.0D, 0.2D, 0.8D, 0.4D, 0.3D);
   super.renderInventoryBlock(block, metadata, modelID, renderBlocks);
 }
 public void renderToInventory(ItemStack item, RenderBlocks renderBlocks) {
   Block block = PainterUtil.getSourceBlock(item);
   if (block != null) {
     renderBlocks.setOverrideBlockTexture(
         renderBlocks.getBlockIconFromSideAndMetadata(block, 2, item.getItemDamage()));
   }
   renderBlocks.renderBlockAsItem(Block.blocksList[item.itemID], item.getItemDamage(), 1.0f);
   renderBlocks.clearOverrideBlockTexture();
 }
  public static boolean renderInventoryItem(
      RenderBlocks renderBlocks,
      TextureManager engine,
      ItemStack item,
      boolean inColor,
      float zLevel,
      float x,
      float y) {
    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, INVENTORY);
    if (customRenderer == null) {
      return false;
    }

    engine.func_110577_a(
        item.getItemSpriteNumber() == 0 ? TextureMap.field_110575_b : TextureMap.field_110576_c);
    if (customRenderer.shouldUseRenderHelper(INVENTORY, item, INVENTORY_BLOCK)) {
      GL11.glPushMatrix();
      GL11.glTranslatef(x - 2, y + 3, -3.0F + zLevel);
      GL11.glScalef(10F, 10F, 10F);
      GL11.glTranslatef(1.0F, 0.5F, 1.0F);
      GL11.glScalef(1.0F, 1.0F, -1F);
      GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);

      if (inColor) {
        int color = Item.itemsList[item.itemID].getColorFromItemStack(item, 0);
        float r = (float) (color >> 16 & 0xff) / 255F;
        float g = (float) (color >> 8 & 0xff) / 255F;
        float b = (float) (color & 0xff) / 255F;
        GL11.glColor4f(r, g, b, 1.0F);
      }

      GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
      renderBlocks.useInventoryTint = inColor;
      customRenderer.renderItem(INVENTORY, item, renderBlocks);
      renderBlocks.useInventoryTint = true;
      GL11.glPopMatrix();
    } else {
      GL11.glDisable(GL11.GL_LIGHTING);
      GL11.glPushMatrix();
      GL11.glTranslatef(x, y, -3.0F + zLevel);

      if (inColor) {
        int color = Item.itemsList[item.itemID].getColorFromItemStack(item, 0);
        float r = (float) (color >> 16 & 255) / 255.0F;
        float g = (float) (color >> 8 & 255) / 255.0F;
        float b = (float) (color & 255) / 255.0F;
        GL11.glColor4f(r, g, b, 1.0F);
      }

      customRenderer.renderItem(INVENTORY, item, renderBlocks);
      GL11.glPopMatrix();
      GL11.glEnable(GL11.GL_LIGHTING);
    }

    return true;
  }
 private boolean renderWaterOnBasicBlock(
     RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block) {
   if (getAdjacentCount(world, x, y, z, Blocks.water) >= 2) {
     renderer.renderBlockLiquid(Blocks.water, x, y, z);
     return true;
   } else if (getAdjacentCount(world, x, y, z, Blocks.flowing_water, Blocks.water) >= 1) {
     renderer.renderBlockLiquid(Blocks.flowing_water, x, y, z);
   }
   return true;
 }
 @Override
 public boolean renderWorldBlock(
     IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
   int direction = renderer.blockAccess.getBlockMetadata(x, y, z) & 3;
   if (direction > 0) renderer.uvRotateTop = direction - 1;
   else renderer.uvRotateTop = 3;
   boolean flag = renderer.renderStandardBlock(block, x, y, z);
   renderer.uvRotateTop = 0;
   return flag;
 }
  @Override
  public boolean renderInWorld(
      final BlockSecurity imb,
      final IBlockAccess world,
      final int x,
      final int y,
      final int z,
      final RenderBlocks renderer) {
    final TileSecurity sp = imb.getTileEntity(world, x, y, z);
    renderer.setRenderBounds(0, 0, 0, 1, 1, 1);

    final ForgeDirection up = sp.getUp();

    this.preRenderInWorld(imb, world, x, y, z, renderer);

    final boolean result = renderer.renderStandardBlock(imb, x, y, z);

    int b = world.getLightBrightnessForSkyBlocks(x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0);

    if (sp.isActive()) {
      b = 15 << 20 | 15 << 4;
    }

    Tessellator.instance.setBrightness(b);
    Tessellator.instance.setColorOpaque_I(0xffffff);
    renderer.setRenderBounds(0, 0, 0, 1, 1, 1);

    Tessellator.instance.setColorOpaque_I(sp.getColor().whiteVariant);
    IIcon ico =
        sp.isActive()
            ? ExtraBlockTextures.BlockMESecurityOn_Light.getIcon()
            : ExtraBlockTextures.MEChest.getIcon();
    this.renderFace(x, y, z, imb, ico, renderer, up);

    if (sp.isActive()) {
      Tessellator.instance.setColorOpaque_I(sp.getColor().mediumVariant);
      ico =
          sp.isActive()
              ? ExtraBlockTextures.BlockMESecurityOn_Medium.getIcon()
              : ExtraBlockTextures.MEChest.getIcon();
      this.renderFace(x, y, z, imb, ico, renderer, up);

      Tessellator.instance.setColorOpaque_I(sp.getColor().blackVariant);
      ico =
          sp.isActive()
              ? ExtraBlockTextures.BlockMESecurityOn_Dark.getIcon()
              : ExtraBlockTextures.MEChest.getIcon();
      this.renderFace(x, y, z, imb, ico, renderer, up);
    }

    renderer.overrideBlockTexture = null;
    this.postRenderInWorld(renderer);

    return result;
  }
 @Override
 public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
   // Floor
   renderer.setRenderBounds(0.3125D, 0.375D, 0.3125D, 0.6875D, 0.5D, 0.6875D);
   this.renderStandardBlock(block, metadata, renderer);
   // Channel Z-
   renderer.setRenderBounds(0.3125D, 0.375D, 0D, 0.6875D, 0.5D, 0.3125D);
   this.renderStandardBlock(block, metadata, renderer);
   renderer.setRenderBounds(0.3125D, 0.5D, 0D, 0.375D, 0.625D, 0.3125D);
   this.renderStandardBlock(block, metadata, renderer);
   renderer.setRenderBounds(0.625D, 0.5D, 0D, 0.6875D, 0.625D, 0.3125D);
   this.renderStandardBlock(block, metadata, renderer);
   // Channel Z+
   renderer.setRenderBounds(0.3125D, 0.375D, 0.6875D, 0.6875D, 0.5D, 1D);
   this.renderStandardBlock(block, metadata, renderer);
   renderer.setRenderBounds(0.3125D, 0.5D, 0.6875D, 0.375D, 0.625D, 1D);
   this.renderStandardBlock(block, metadata, renderer);
   renderer.setRenderBounds(0.625D, 0.5D, 0.6875D, 0.6875D, 0.625D, 1D);
   this.renderStandardBlock(block, metadata, renderer);
   // Wall X-
   renderer.setRenderBounds(0.3125D, 0.375D, 0.3125D, 0.375D, 0.625D, 0.6875D);
   this.renderStandardBlock(block, metadata, renderer);
   // Wall X+
   renderer.setRenderBounds(0.625D, 0.375D, 0.3125D, 0.6875D, 0.625D, 0.6875D);
   this.renderStandardBlock(block, metadata, renderer);
 }
  private void renderPassInventory(
      int pass, BlockBuildCraft block, int meta, RenderBlocks renderer) {
    if (block.isRotatable()) {
      renderer.uvRotateTop = Y_ROTATE[block.getFrontSide(meta) - 2];
      renderer.uvRotateBottom = Y_ROTATE[block.getFrontSide(meta) - 2];
    }

    RenderUtils.drawBlockItem(renderer, Tessellator.instance, block, meta);

    renderer.uvRotateTop = 0;
    renderer.uvRotateBottom = 0;
  }
  public void renderEquipped(ItemStack item, RenderBlocks renderBlocks) {
    Block block = PainterUtil.getSourceBlock(item);
    if (block != null) {
      renderBlocks.setOverrideBlockTexture(
          renderBlocks.getBlockIconFromSideAndMetadata(block, 2, item.getItemDamage()));
    }

    GL11.glPushMatrix();
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    renderBlocks.renderBlockAsItem(Block.blocksList[item.itemID], item.getItemDamage(), 1.0f);
    GL11.glPopMatrix();
    renderBlocks.clearOverrideBlockTexture();
  }
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    int meta = world.getBlockMetadata(x, y, z);
    boolean hpos = (meta & 1) == 1;
    boolean vpos = (meta & 2) == 2;
    boolean dir = (meta & 4) == 4;
    boolean closed = (meta & 8) == 8;

    if (!vpos) { // bottom
      renderer.setRenderBounds(0, 0, 0, 1, .1f, 1);
    } else { // top
      renderer.setRenderBounds(0, .9f, 0, 1, 1, 1);
    }
    renderer.renderStandardBlock(block, x, y, z);

    if (!dir) {
      if (!hpos) {
        renderer.setRenderBounds(0, 0, 0, .1f, 1, 1);
      } else {
        renderer.setRenderBounds(.9f, 0, 0, 1, 1, 1);
      }
    } else {
      if (!hpos) {
        renderer.setRenderBounds(0, 0, 0, 1, 1, .1f);
      } else {
        renderer.setRenderBounds(0, 0, .9f, 1, 1, 1);
      }
    }
    renderer.renderStandardBlock(block, x, y, z);

    return true;
  }
 private void renderBlock(RenderBlocks renderer, Block content, int color, int x, int y, int z) {
   if (renderer.overrideBlockTexture == null) {
     renderer.setOverrideBlockTexture(Textures.White_BG);
     renderer.renderStandardBlockWithColorMultiplier(
         content,
         x,
         y,
         z,
         (color >> 16 & 255) / 255.0F,
         (color >> 8 & 255) / 255.0F,
         (color & 255) / 255.0F);
     renderer.clearOverrideBlockTexture();
   }
 }
  @Override
  public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    RenderBlocks renderer = (RenderBlocks) data[0];
    int metadata = item.getItemDamage();
    GL11.glPushMatrix();
    renderer.setOverrideBlockTexture(PillarMaterials.values()[metadata].block.getIcon(0, 0));
    Tessellator tessellator = Tessellator.instance;
    renderer.setRenderBoundsFromBlock(this.bl);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, -1.0F);
    renderer.renderFaceZNeg(this.bl, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(this.bl, 0));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    renderer.renderFaceZPos(this.bl, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(this.bl, 0));
    tessellator.draw();

    renderer.clearOverrideBlockTexture();
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    GL11.glPushMatrix();
    GL11.glRotatef(180, 0F, 1F, 0F);
    Minecraft.getMinecraft().renderEngine.bindTexture(this.textureFrame);
    this.modelFrame.renderAll();
    GL11.glPopMatrix();

    GL11.glPopMatrix();
  }
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    int metadata = world.getBlockMetadata(x, y, z);

    if (MachineType.get(block.blockID, metadata) != null) {
      if (!MachineType.get(block.blockID, metadata).hasModel) {
        renderer.renderStandardBlock(block, x, y, z);
        renderer.setRenderBoundsFromBlock(block);
        return true;
      }
    }

    return false;
  }
Beispiel #23
0
 @Override
 public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer) {
   GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
   GL11.glScalef(1.25f, 1.25f, 1.25f);
   renderer.setRenderBounds(0.0f, 0.0f, 0.5f - 0.0625f, 1.0f, 1.0f, 0.5f + 0.0625f);
   Drawing.drawBlock(block, meta, renderer);
 }
Beispiel #24
0
  public void renderCloud(
      EntityCloudParachute var1, double var2, double var4, double var6, float var8, float var9) {
    GL11.glPushMatrix();

    if (var1.getRidingHandler().isBeingRidden()) {
      EntityLiving var10 = var1.getRidingHandler().getRider();
      var2 = var10.lastTickPosX + (var10.posX - var10.lastTickPosX) * (double) var9;
      var4 = var10.lastTickPosY - 1.68D + (var10.posY - var10.lastTickPosY) * (double) var9;
      var6 = var10.lastTickPosZ + (var10.posZ - var10.lastTickPosZ) * (double) var9;
      var2 -= RenderManager.renderPosX;
      var4 -= RenderManager.renderPosY;
      var6 -= RenderManager.renderPosZ;
      var8 =
          (float)
              ((double) var10.prevRotationYaw
                  + (double) (var10.rotationYaw - var10.prevRotationYaw) * var2);
    }

    GL11.glTranslatef((float) var2, (float) var4, (float) var6);
    GL11.glRotatef(180.0F - var8, 0.0F, 1.0F, 0.0F);
    this.loadTexture("/net/aetherteam/aether/client/sprites/aetherBlocks.png");
    GL11.glEnable(GL11.GL_LIGHTING);
    renderBlocks.renderBlockAsItem(
        AetherBlocks.Aercloud, var1.getColor() ? 2 : 0, var1.getBrightness(var9));
    GL11.glPopMatrix();
  }
  @Override
  public void renderEquippedItems(
      IRenderAccess renderer, EntityLiving par1EntityLiving, float par2) {
    ItemStack itemstack = new ItemStack(Block.pumpkin, 1);

    ModelSnowMan snowmanModel = (ModelSnowMan) renderer.getMainModel();

    if (itemstack != null && itemstack.getItem() instanceof ItemBlock) {
      GL11.glPushMatrix();
      snowmanModel.head.postRender(0.0625F);

      IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
      boolean is3D =
          (customRenderer != null
              && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));

      if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType())) {
        float f1 = 0.625F;
        GL11.glTranslatef(0.0F, -0.34375F, 0.0F);
        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glScalef(f1, -f1, f1);
      }

      renderer.getRenderManager().itemRenderer.renderItem(par1EntityLiving, itemstack, 0);
      GL11.glPopMatrix();
    }
  }
  @Override
  public boolean renderWorldBlock(
      final IBlockAccess world,
      int x,
      int y,
      int z,
      BlockWorkingProjector block,
      int modelId,
      RenderBlocks renderer) {
    if (ForgeHooksClient.getWorldRenderPass() == 0) {
      renderer.renderStandardBlock(block, x, y, z);
      return true;
    }

    if (!Config.renderHoloCone) return false;
    if (ForgeHooksClient.getWorldRenderPass() != 1) return false; // Just in case something breaks

    final Tessellator tex = Tessellator.instance;
    tex.addTranslation(x, y + TO_BLOCK_CENTRE, z);

    if (Config.coneBrightness != BRIGHTNESS_LEVEL_DEF) {
      tex.setBrightness(
          Math.max(BRIGHTNESS_LEVEL_MIN, Math.min(Config.coneBrightness, BRIGHTNESS_LEVEL_MAX)));
    }

    renderCoreWithTex(block.getIcon(world, x, y, z, -1), tex);

    tex.addTranslation(-x, -(y + TO_BLOCK_CENTRE), -z);

    return true;
  }
  public static boolean renderEntityItem(
      EntityItem entity,
      ItemStack item,
      float bobing,
      float rotation,
      Random random,
      TextureManager engine,
      RenderBlocks renderBlocks) {
    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, ENTITY);
    if (customRenderer == null) {
      return false;
    }

    if (customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_ROTATION)) {
      GL11.glRotatef(rotation, 0.0F, 1.0F, 0.0F);
    }
    if (!customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_BOBBING)) {
      GL11.glTranslatef(0.0F, -bobing, 0.0F);
    }
    boolean is3D = customRenderer.shouldUseRenderHelper(ENTITY, item, BLOCK_3D);

    engine.func_110577_a(
        item.getItemSpriteNumber() == 0 ? TextureMap.field_110575_b : TextureMap.field_110576_c);
    Block block = (item.itemID < Block.blocksList.length ? Block.blocksList[item.itemID] : null);
    if (is3D || (block != null && RenderBlocks.renderItemIn3d(block.getRenderType()))) {
      int renderType = (block != null ? block.getRenderType() : 1);
      float scale =
          (renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2
              ? 0.5F
              : 0.25F);

      if (RenderItem.renderInFrame) {
        GL11.glScalef(1.25F, 1.25F, 1.25F);
        GL11.glTranslatef(0.0F, 0.05F, 0.0F);
        GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
      }

      GL11.glScalef(scale, scale, scale);

      int size = item.stackSize;
      int count = (size > 40 ? 5 : (size > 20 ? 4 : (size > 5 ? 3 : (size > 1 ? 2 : 1))));

      for (int j = 0; j < count; j++) {
        GL11.glPushMatrix();
        if (j > 0) {
          GL11.glTranslatef(
              ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
              ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
              ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale);
        }
        customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
        GL11.glPopMatrix();
      }
    } else {
      GL11.glScalef(0.5F, 0.5F, 0.5F);
      customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
    }
    return true;
  }
  @Override
  public void renderInventoryBlock(Block block, int i, int j, RenderBlocks renderblocks) {
    block.setBlockBounds(
        Utils.pipeMinPos, 0.0F, Utils.pipeMinPos, Utils.pipeMaxPos, 1.0F, Utils.pipeMaxPos);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

    block.setBlockBounds(0.0F, 0.0F, 0.0F, 1, 4F / 16F, 1);
    renderblocks.setRenderBoundsFromBlock(block);
    renderBlockInInv(renderblocks, block, 0);

    block.setBlockBounds(5F / 16F, 4F / 16F, 5F / 16F, 11F / 16F, 13F / 16F, 11F / 16F);
    renderblocks.setRenderBoundsFromBlock(block);
    renderBlockInInv(renderblocks, block, 1);

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
  }
 @Override
 public boolean renderWorldBlock(
     IBlockAccess world, int x, int y, int z, Block b, int modelId, RenderBlocks rb) {
   Tessellator v5 = Tessellator.instance;
   int meta = world.getBlockMetadata(x, y, z);
   if (renderPass == 0) {
     int color = b.colorMultiplier(world, x, y, z);
     float red = ReikaColorAPI.getRed(color) / 255F;
     float grn = ReikaColorAPI.getGreen(color) / 255F;
     float blu = ReikaColorAPI.getBlue(color) / 255F;
     rb.renderStandardBlockWithAmbientOcclusion(b, x, y, z, red, grn, blu);
     return true;
   } else if (renderPass == 1) {
     LightedTreeBlock ltb = (LightedTreeBlock) b;
     IIcon ico = ltb.getOverlay(meta);
     v5.setBrightness(240);
     v5.setColorRGBA_I(0xffffff, b instanceof BlockLeavesBase ? 255 : 220);
     if (ltb.renderOverlayOnSide(0, meta)) rb.renderFaceYNeg(b, x, y, z, ico);
     if (ltb.renderOverlayOnSide(1, meta)) rb.renderFaceYPos(b, x, y, z, ico);
     if (ltb.renderOverlayOnSide(2, meta)) rb.renderFaceZNeg(b, x, y, z, ico);
     if (ltb.renderOverlayOnSide(3, meta)) rb.renderFaceZPos(b, x, y, z, ico);
     if (ltb.renderOverlayOnSide(4, meta)) rb.renderFaceXNeg(b, x, y, z, ico);
     if (ltb.renderOverlayOnSide(5, meta)) rb.renderFaceXPos(b, x, y, z, ico);
     return true;
   }
   return false;
 }
 @Override
 public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
   if (modelID == id) {
     final Tessellator tes = Tessellator.instance;
     final int offset = MathHelper.clamp_int(metadata, 0, 5) * 4;
     final BlockBeeBox beeBox = (BlockBeeBox) block;
     final IIcon[] icons = {
       beeBox.getIcon(0, metadata),
       beeBox.getIcon(1, metadata),
       beeBox.getIcon(2, metadata),
       beeBox.getIcon(3, metadata),
       beeBox.getIcon(4, metadata),
       beeBox.getIcon(5, metadata)
     };
     final double d = 0.0625D;
     // LEGS
     renderer.setRenderBounds(3 * d, 0.0D, 3 * d, 5 * d, 3 * d, 5 * d);
     RenderUtils.renderInventoryBlockOverride(block, renderer, icons, tes);
     renderer.setRenderBounds(11 * d, 0.0D, 3 * d, 13 * d, 3 * d, 5 * d);
     RenderUtils.renderInventoryBlockOverride(block, renderer, icons, tes);
     renderer.setRenderBounds(3 * d, 0.0D, 11 * d, 5 * d, 3 * d, 13 * d);
     RenderUtils.renderInventoryBlockOverride(block, renderer, icons, tes);
     renderer.setRenderBounds(11 * d, 0.0D, 11 * d, 13 * d, 3 * d, 13 * d);
     RenderUtils.renderInventoryBlockOverride(block, renderer, icons, tes);
     // BODY
     renderer.setRenderBounds(1 * d, 3 * d, 1 * d, 15 * d, 10 * d, 15 * d);
     RenderUtils.renderInventoryBlockOverride(block, renderer, icons, tes);
     // ROOF
     renderer.setRenderBounds(0.0D, 10 * d, 0.0D, 1.0D, 13 * d, 1.0D);
     RenderUtils.renderInventoryBlockOverride(block, renderer, icons, tes);
     renderer.setRenderBounds(2 * d, 13 * d, 2 * d, 14 * d, 1.0D, 14 * d);
     RenderUtils.renderInventoryBlockOverride(block, renderer, icons, tes);
   }
 }