Beispiel #1
0
 void applyFullscreen(boolean alreadyStarted) {
   boolean hasActionBar = ActionBarCompat.earlyHasActionBar();
   cachedFullscreen = prefs.getBoolean(FULLSCREEN_KEY, false);
   if (cachedFullscreen) {
     if (hasActionBar) {
       handler.post(
           new Runnable() {
             public void run() {
               actionBarCompat.lightsOut(getWindow(), gameView, true);
             }
           });
     } else if (alreadyStarted) {
       // This is the only way to change the theme
       if (!startedFullscreen) restartOnResume = true;
     } else {
       setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
     }
   } else {
     if (hasActionBar) {
       final boolean fAlreadyStarted = alreadyStarted;
       handler.post(
           new Runnable() {
             public void run() {
               actionBarCompat.lightsOut(getWindow(), gameView, false);
               // This shouldn't be necessary but is on Galaxy Tab 10.1
               if (fAlreadyStarted && startedFullscreen) restartOnResume = true;
             }
           });
     } else if (alreadyStarted && startedFullscreen) {
       // This is the only way to change the theme
       restartOnResume = true;
     } // else leave it as default non-fullscreen
   }
 }
Beispiel #2
0
 void startGame(final int which, final String savedGame) {
   Log.d(
       TAG,
       "startGame: "
           + which
           + ", "
           + ((savedGame == null) ? "null" : (savedGame.length() + " bytes")));
   if (progress != null) {
     Log.e(TAG, "startGame while already starting!");
     return;
   }
   showProgress((savedGame == null) ? R.string.starting : R.string.resuming);
   if (gameRunning) {
     gameView.clear();
     stopNative();
     solveEnabled = false;
     changedState(false, false);
     customVisible = false;
     setStatusBarVisibility(false);
   }
   if (ActionBarCompat.earlyHasActionBar() && !prefs.getBoolean(UNDO_REDO_KBD_KEY, false)) {
     maybeUndoRedo = "";
   }
   setKeys("", SmallKeyboard.ARROWS_LEFT_RIGHT_CLICK);
   if (typeMenu != null) for (Integer i : gameTypes.keySet()) typeMenu.removeItem(i);
   gameTypes.clear();
   gameRunning = true;
   gameView.keysHandled = 0;
   (worker =
           new Thread("startGame") {
             public void run() {
               init(gameView, which, savedGame);
               if (!gameRunning) return; // stopNative or abort was called
               helpTopic = htmlHelpTopic();
               handler.obtainMessage(MsgType.DONE.ordinal(), htmlHelpTopic()).sendToTarget();
             }
           })
       .start();
 }